Game Development Community

Particles

by itttech (#0002) · in Torque Game Engine · 09/07/2006 (8:11 pm) · 21 replies

Hello, i am trying to learn all about the particle editor, but I am lost.
When i search for the particle editor from garage games's search, its bring up mostly things about torque 2d...and i want information about Torque Game Engine.
The TDN page doesnt seem to have any information on it either.
Any help in the right direction would be greatly appreciated.

Thank You,
-Jeremiah
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#1
09/07/2006 (8:41 pm)
From TDN this is all about that i can find:
Particle Editor Faq:
http://tdn.garagegames.com/wiki/WorldBuilding/ParticleEditor/ParticleEditor_FAQ
There is no information there

Adding Particle Systems:
http://tdn.garagegames.com/wiki/WorldBuilding/ParticleEditor/Adding_Particle_Systems
Coming Soon!

and i think thats it...
#2
09/11/2006 (8:19 pm)
I don't want to be anoying but, if someone could please help me out with particles, pointing me towards a tutorial or something that would be greatly appreciated...
#3
09/12/2006 (5:32 pm)
What do you need to know about particles specifically? You're request for help is kind of vague.
#4
09/12/2006 (9:26 pm)
Umm, anything. i havnt been able to find any information about the particle system on the garage games websites, the forums, or the TDN.
if i didnt know it was in the engine....i would know it was here.
#5
09/12/2006 (10:38 pm)
Try the Code Sampler Tutorials
#6
09/13/2006 (6:08 am)
Do a search on the particle editor. There is a goof in the code that prevents it from working, but the fix is on this forum. From the particle editor, you can pretty much do anything you want to do with particles.
#7
09/13/2006 (10:20 pm)
Thanks Chris for the help, ill be sure to check that tutorial out.
And Mike, ive tryd a search for teh particle editor, but i am not finding anything relating to TGE...everything seems to just be about TGB! is there any way to filter products i dont have a liscence to?
#8
09/13/2006 (10:43 pm)
www.garagegames.com/mg/forums/result.thread.php?qt=35316
There you go. The first thread tells how to get the particle editor working.
As for filter products?? I don't know what you are talking about. With this simple script fix, the particle editor will work even in the demo version of tge.
Have fun playing with it. I spent 3 or 4 hours just moving sliders around to see the effects. It's a blast. :)
#9
09/14/2006 (5:07 pm)
By filter, i meant fitler my search results, that way when i search for 'particles' it wont load things like T2D.

but thank you.
#10
09/14/2006 (7:17 pm)
Allright so 'fixed' the particle editor...but how to i get to the particle editor?
#11
09/21/2006 (7:50 pm)
Allright thank you for all the help.

First off i have solved some of the problems i was having (mainly just knowing about the particle systems) however, i am running into new problems.

Allright i just edited this post because i forgot to double check one last things....
Thanks for all the help, the tutorial helped me understand.
#12
09/29/2006 (11:26 pm)
Sooo.. i fixed it also but theres no info on how to start it up. i press f5 and get something else.
#13
09/30/2006 (4:25 am)
Mb, while you are in the game, press f5. If you are in the world editor and press f5 it's someting else.
#14
09/30/2006 (7:14 am)
Cool thanks i'll try that!
#15
09/30/2006 (8:25 am)
Another question: when I get the particle editor in a "fresh start" directory, there are no particle kinds to choose from. I assume that you actually have to define the particle kinds in script beforehand? If so, is there any documentation for how to do this, what all the possible parameters are, etc?
#16
10/03/2006 (6:13 pm)
Yeh this is what confused me the most!

go to here:
http://www.codesampler.com/torque.htm

it will have a particle tutorial.
the tutorial is actually to make a campfire....wich isnt to helpful in understanding what each parameter does, but id suggest follow it, try to understand what each area is and just make your own stuff.
#17
10/05/2006 (7:32 pm)
The problem with that tutorial is that it assumes you already have the fire particle kinds defined.

When starting from scratch, you have no particle kinds. How do you create particle kinds from scratch; where would be a good place to place them; what is the total list of parameters they could use; how does the editor find them (i e, what are the required bits); etc.

Is it too much to ask that a game engine that claims to support this functionality, actually documents it?
#18
10/05/2006 (8:53 pm)
Quote:Is it too much to ask that a game engine that claims to support this functionality, actually documents it?

^thats true
i was actually just searching for particles
#19
10/05/2006 (9:31 pm)
Wait i tried to get the particle editor to work.
but i cant get it to show up at all when i press f5 i get the mission editor( it the lil black box )

how do i get it to show up?

f5 isnt working at all.
#20
10/10/2006 (5:45 pm)
Open the file default.bind.cs in your example folder, under \client\scripts\ and add the line moveMap.bind( keyboard, F5, toggleParticleEditor);
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