Game Development Community

1.1.1. next bug with 3DSshape bones and 3DS Max export

by Pavel Tovarys · in Torque Game Builder · 09/07/2006 (7:47 am) · 1 replies

When we use 3DSMAX bones( as boxes,not bibeds), the animation works ok, but the bones are drowen in TGB. It looks like they are hidden in Torque 3D, so the models work ok in T3D.
But we can use the boxes as bones: "...a Character Studio Biped is used for the skeleton, but you can use 3DSMAX bones, boxes, dummies, or whatever"

Any help?

We have tried to export objects from 3DS Max several days and use them to the TGB. It is really nightmare. Maybe we miss something, the documentation is very bad. Maybe there is problem with our English..
I have not any response, if the last post in http://www.garagegames.com/mg/forums/result.thread.php?qt=50253 is or isn't bug.


Thank you,
Pavel T..

#1
09/07/2006 (9:43 am)
Oh, sorry GG, we solved it. There cannot be a number in bone name :| It works now