dsq Morph animations
by Eric Hartman · in Artist Corner · 05/04/2002 (8:03 pm) · 3 replies
I've got my player model working fine using biped and comskin. Works in the game and everything. Now what i want to do is make a version of the player wearing a dress. I want the dress to work off a morph animation, but i want the rest of the player to work off the biped like usual.
Heres what i did:
In max 4 i created a new mesh, shaped it how i wanted it and attached it to the biped pelvis. Then i exported that whole shape as the player model. Then i made a copy of the file to do the run animation in. I removed the player mesh and animated just the skeleton and dress. When i export this animation to a dsq using just transform animation, it works (the dress dosnt move, of course). When i enable transform and morph animations, the game crashes as soon as it attempts to play the animation.
What am i doing wrong? Has anyone gotten morph animations to work from a .dsq file?
Heres what i did:
In max 4 i created a new mesh, shaped it how i wanted it and attached it to the biped pelvis. Then i exported that whole shape as the player model. Then i made a copy of the file to do the run animation in. I removed the player mesh and animated just the skeleton and dress. When i export this animation to a dsq using just transform animation, it works (the dress dosnt move, of course). When i enable transform and morph animations, the game crashes as soon as it attempts to play the animation.
What am i doing wrong? Has anyone gotten morph animations to work from a .dsq file?
About the author
#2
I am trying to export a UVW animation to DSQ.
If I export it in the DTS, it works fine. But when I export it to DSQ, it crashes the game when attempting to load the model.
DTS only isn't an option because I need multiple animations...
The settings in the sequence helper are to allowed export of texture animation and that's it.
Any suggestions?
04/16/2003 (11:18 pm)
*bump*I am trying to export a UVW animation to DSQ.
If I export it in the DTS, it works fine. But when I export it to DSQ, it crashes the game when attempting to load the model.
DTS only isn't an option because I need multiple animations...
The settings in the sequence helper are to allowed export of texture animation and that's it.
Any suggestions?
#3
04/16/2003 (11:47 pm)
Well, I figured out that you can create multiple animations in a DTS, but I'd still like to know if this problem is from me or a problem in the engine.
Torque Owner Eric Hartman
Any ideas?