Game Development Community

dsq Morph animations

by Eric Hartman · in Artist Corner · 05/04/2002 (8:03 pm) · 3 replies

I've got my player model working fine using biped and comskin. Works in the game and everything. Now what i want to do is make a version of the player wearing a dress. I want the dress to work off a morph animation, but i want the rest of the player to work off the biped like usual.

Heres what i did:
In max 4 i created a new mesh, shaped it how i wanted it and attached it to the biped pelvis. Then i exported that whole shape as the player model. Then i made a copy of the file to do the run animation in. I removed the player mesh and animated just the skeleton and dress. When i export this animation to a dsq using just transform animation, it works (the dress dosnt move, of course). When i enable transform and morph animations, the game crashes as soon as it attempts to play the animation.

What am i doing wrong? Has anyone gotten morph animations to work from a .dsq file?

#1
05/06/2002 (12:24 pm)
I got it to work by having the sequence included in the dts file, so the problem must be in exporting the morph animations to dsq. The docs imply that it is possible...
Any ideas?
#2
04/16/2003 (11:18 pm)
*bump*

I am trying to export a UVW animation to DSQ.

If I export it in the DTS, it works fine. But when I export it to DSQ, it crashes the game when attempting to load the model.

DTS only isn't an option because I need multiple animations...

The settings in the sequence helper are to allowed export of texture animation and that's it.

Any suggestions?
#3
04/16/2003 (11:47 pm)
Well, I figured out that you can create multiple animations in a DTS, but I'd still like to know if this problem is from me or a problem in the engine.