Adding blended animations to the engine
by Tom · in Torque Game Engine · 09/06/2006 (2:31 pm) · 3 replies
Hi,
since my last post jsut now wasnt posted (firefox crashed during posting), here is teh short version
my player is a hover bean, there are two weapon bays (dual weapon systems), my first version is that the bay is animated along with the weapon and is part of the weapon dts.
this doesnt look good
so here is what i need
on my player, i added teh bays, and now i need these blended animation, leftBayOpen, leftBayClose, rightBayOpen, rightBayClose, as well as the default look animation, i need all of these to be blended animation, since the weapons can be switched individually,
how would i go about adding these 4 blended animations to the engine and make them work on weapon switch?
since my last post jsut now wasnt posted (firefox crashed during posting), here is teh short version
my player is a hover bean, there are two weapon bays (dual weapon systems), my first version is that the bay is animated along with the weapon and is part of the weapon dts.
this doesnt look good
so here is what i need
on my player, i added teh bays, and now i need these blended animation, leftBayOpen, leftBayClose, rightBayOpen, rightBayClose, as well as the default look animation, i need all of these to be blended animation, since the weapons can be switched individually,
how would i go about adding these 4 blended animations to the engine and make them work on weapon switch?
#2
09/06/2006 (2:50 pm)
Blended animation is a setting on your animation exports. See the exporter docs for your program on how to flag them as such. Once you have them as working blends, add a script callback in your weapon state machines and call (%obj.)PlayThread to run the animations. PlayThread gives you 4 threads to set blend animations to, so you can have the left bay animations play on one thread and the right bay animations on another. I use this extensively for running weapon animations on my dual wielding setup.
#3
thank you very much,
09/06/2006 (3:18 pm)
Ic, so i dont have to really change the engine code?, thats even better!thank you very much,
Torque Owner Tom