GuiMLTextEditCtrl
by Richard_H · in Torque Game Engine · 09/06/2006 (3:35 am) · 3 replies
Hi,
I'm working on a possible in game script editer and I use a GuiMLTextEditCtrl to get my input. The problem is whenever I try to delete it doesn't work unless I hilight what I want to delete first. And then whenever I type, getText() forgets about the last letter. This can be really annoying and I am wondering if there is somethign I should switch to, or if there is a way to fix my problem (forceReflow() somewhere?). Any help would be greatly apreciated.
I'm working on a possible in game script editer and I use a GuiMLTextEditCtrl to get my input. The problem is whenever I try to delete it doesn't work unless I hilight what I want to delete first. And then whenever I type, getText() forgets about the last letter. This can be really annoying and I am wondering if there is somethign I should switch to, or if there is a way to fix my problem (forceReflow() somewhere?). Any help would be greatly apreciated.
About the author
#3
09/07/2006 (3:29 am)
It doesn't seem to be working, I added it to the project, recompiled and nothing. Is there anything I have to do after that?
Torque Owner Aaron E
Default Studio Name
There's a fix for it somewhere in the forums. I can't remember where it is though. If you can't find it with the google search tool (top right), let me know and I may be able to find a link to it somewhere.