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Torque Tutorial Base Problem

by Eric Moreau · in Torque Game Engine · 09/05/2006 (8:44 am) · 5 replies

Howdy,

I've been away from Torque for awhile, now I've just installed the newest version of the engine. The new changes with the TTB is good stuff. However I have come up with a problem, I'm trying to use TTB to start a new project. I have copied the tutorial.base folder to my new directory I have created for the project, however when I rename the tutorial.base folder but now when I try to run the game it gives me the following error:

Disconnect

You do not have the correct version of the Torque Game Engine or the related art needed to connect to this server, please contact the operator to obtain the latest version of this game (invalid packet).


Now when I make a second copy the tutorial.base folder into my new directory it works fine and uses the assets in the renamed tutorial.base folder. So obviously somewhere a path in a script is set to look in tutorial.base for something. This is not my problem, my problem is that I can't find this section of code. I've looked through all the script files contained in the tutorial.base folder. I know I'm missing something, if someone could help me out it would be much appreciated.

#1
09/05/2006 (8:48 am)
I beleave what you are looking for is the Main.cs in the root, there is a place at the top that allows you to specify what "folder" (Mod) to use.

Im at work so i can't look.
#2
09/05/2006 (8:48 am)
Usually the versioning error comes from not being able to find textures. AFAIK, the only hard-coded directory stuff is in the terrain manager. There may be more, but I remember many discussions about directory coding there in the past.
#3
09/05/2006 (9:11 am)
@Allyn
I have already changed the Mod in the Main.cs, but it still won't work unless tutorial.base folder is present.

@David
My mod is a full copy of tutorial.base with only the name changed. So it should be working but for some reason it's not which is very frustrating. :-(

I will attempt to search through terrain manager scripts and see if I can find it.

Thanks.
#4
09/05/2006 (9:13 am)
Also oddly enough I copied the starter.fps folder over and changed the mod to it and it works fine.
#5
09/05/2006 (9:15 am)
The hardcoded paths may have changed in 1.4. I don't know since I rarely use terrain. And, yes, I know. I'm the odd-man out in that since TGE has a nice terrain engine.

It is a strange problem, though.