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Torque for an RTS game?

by Nils · in Torque Game Engine · 09/04/2006 (5:40 am) · 1 replies

Hello,

I want to develop an RTS game together with a graphics artist. The TGE seems to have a lot of the stuff that I need, like animation, particles, GUI etc. I want to develop in VC7 2003 but the Torque Engine seems very script based and high level to me?

Is it possible to develop low-level games? I need to define my own grid system with my own polygons, texture coordinates, own camera system etc. Is it possible to do that? Just use the systems described above? I'm not sure if I should buy the indie license. Maybe you have an idea?

Thanks,

Nils

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#1
09/04/2006 (9:02 am)
Well, ther is an rts pack for torque, and the indie license gives you full access the source code. from there you can change it anyway you want. i would need to do some digging in order to learn how it all works together.
but i've seen ppl adding own grid systems, polygon, and there are multiple camera resources. so its possible, all you need is the ability to implement what you need.

*texture co-ordinates are on the mesh, and have nothing to do with the engine*

torque is a safe bet, even if you are having problems doing a certain thing, its a good chance that someone else has solved the problem and you can always get help from GG's amazing forum and community!