Torque for an RTS game?
by Nils · in Torque Game Engine · 09/04/2006 (5:40 am) · 1 replies
Hello,
I want to develop an RTS game together with a graphics artist. The TGE seems to have a lot of the stuff that I need, like animation, particles, GUI etc. I want to develop in VC7 2003 but the Torque Engine seems very script based and high level to me?
Is it possible to develop low-level games? I need to define my own grid system with my own polygons, texture coordinates, own camera system etc. Is it possible to do that? Just use the systems described above? I'm not sure if I should buy the indie license. Maybe you have an idea?
Thanks,
Nils
I want to develop an RTS game together with a graphics artist. The TGE seems to have a lot of the stuff that I need, like animation, particles, GUI etc. I want to develop in VC7 2003 but the Torque Engine seems very script based and high level to me?
Is it possible to develop low-level games? I need to define my own grid system with my own polygons, texture coordinates, own camera system etc. Is it possible to do that? Just use the systems described above? I'm not sure if I should buy the indie license. Maybe you have an idea?
Thanks,
Nils
Torque Owner Tom
but i've seen ppl adding own grid systems, polygon, and there are multiple camera resources. so its possible, all you need is the ability to implement what you need.
*texture co-ordinates are on the mesh, and have nothing to do with the engine*
torque is a safe bet, even if you are having problems doing a certain thing, its a good chance that someone else has solved the problem and you can always get help from GG's amazing forum and community!