Compiling with RakNet Network engine
by Bobby Leighton · in Torque Game Engine Advanced · 09/03/2006 (3:41 pm) · 21 replies
Ok so I was looking around on the net and came across this..."RakNet" It list is capabilities with UDP and I was reading comments others had made,one had said this wouldnt be a bad platform lanch an MMO from...looking around further apparently this code is also used in the commercial game engine "Reality Engine" which If id had the money wouldn't have went with because of the MMO capabilities of the Engine out of the box...anyone think this would be worth mixing into Torque please speak up!!
Definatly need advice here....Im thinkingg my game will hinge on this...but as im currently starting College in video game simulation technology I might find better solutions in class(one of which is geared to MMO design)
and if any one is interested in getting good education in the making of these games let me know and ill give you my schools info(if youll take all classes online they start semesters every month almost and the take FASFA loans...great deal!!
Definatly need advice here....Im thinkingg my game will hinge on this...but as im currently starting College in video game simulation technology I might find better solutions in class(one of which is geared to MMO design)
and if any one is interested in getting good education in the making of these games let me know and ill give you my schools info(if youll take all classes online they start semesters every month almost and the take FASFA loans...great deal!!
Torque Owner Mike Rowley
Mike Rowley
Sorry guys. The reason I chimed in with my comment was becouse I had been reading too many comments that were more or less flaming before I read this one. The content of what has been said is great. :) Some really good advice here. I'm still reading and learning. :)