Platformer Tutorial Intrest
by Glenn Prince · in Torque Game Builder · 09/03/2006 (2:39 pm) · 66 replies
I have been playing around with platformers in TGB for a little while now and was thinking about getting together all the stuff I have "learned". There seems to be a fair few people after basic platformer tutorials (I am not much of a programmer) and I was thinking of doing a tutorial up as a VTM (Video Tutorial) because what I usually write doesn't equal what I usually do ! I'd have to clean up some art and stuff if I did do it but would people want to use it ? Also I have a bit of an accent (Australian) so I'm not sure if that would put people off ? I am working on some art stuff this next week but if a few people post an intrest in this thread I may as well look at compiling something together.
Topic list initially would probably be:
VTM 1 -- Setup
- Starting a new porject
- Copying in your resources
- Loading the static tiles
- Creating a basic map
- Adding level physic's and collisions
- Setting up a player's animations
VTM 2 -- Player movement
- Creating the player object
- Setting up the controller
- Moving the player around
- Testing for collisions
- Updating a players animation
VTM 3 -- Enemies
- Loading the enemy graphics
- Creating a basic enemy AI
- Updating the enemy animations
- Testing for collisions
- Killing the player and the enemy
These three things I am fairly comfortable with and could do fairly quickly. The main reason I am posting this is I am a little nervous about posting / writing something that people will not find helpfull. I guess I'll do up the first part and see if people like it ? Any suggestions to the above and future ones would be much appreciated. Also any downsides / deterents to doing as a VTM ?
Topic list initially would probably be:
VTM 1 -- Setup
- Starting a new porject
- Copying in your resources
- Loading the static tiles
- Creating a basic map
- Adding level physic's and collisions
- Setting up a player's animations
VTM 2 -- Player movement
- Creating the player object
- Setting up the controller
- Moving the player around
- Testing for collisions
- Updating a players animation
VTM 3 -- Enemies
- Loading the enemy graphics
- Creating a basic enemy AI
- Updating the enemy animations
- Testing for collisions
- Killing the player and the enemy
These three things I am fairly comfortable with and could do fairly quickly. The main reason I am posting this is I am a little nervous about posting / writing something that people will not find helpfull. I guess I'll do up the first part and see if people like it ? Any suggestions to the above and future ones would be much appreciated. Also any downsides / deterents to doing as a VTM ?
#63
I am learning both TGB and TXB together :)
I have very less programming knowledge so it will not matter which I learn first anyways.
You can say I will start my game in TGB and if I find in the end I am having serious problems, I will import my levels in TXB and use the platformer kit template to finish it.
This way in future I will be able to create games for windows, mac/linux and xbox 360 as well.
It is just how fast I pick up scripting now.
07/02/2007 (7:00 am)
DanI am learning both TGB and TXB together :)
I have very less programming knowledge so it will not matter which I learn first anyways.
You can say I will start my game in TGB and if I find in the end I am having serious problems, I will import my levels in TXB and use the platformer kit template to finish it.
This way in future I will be able to create games for windows, mac/linux and xbox 360 as well.
It is just how fast I pick up scripting now.
#64
04/15/2008 (5:12 pm)
I am now unable to download the tutorials.. have they been moved?
#65
check here - http://tdn.garagegames.com/wiki/TGB/Tutorials_and_Guides
Check platformer.
04/17/2008 (12:40 am)
No it has been updated, good for TGBcheck here - http://tdn.garagegames.com/wiki/TGB/Tutorials_and_Guides
Check platformer.
#66
05/22/2008 (7:58 pm)
Any news on the enemy parts?
Torque Owner Wicked Sunny
Yep I am disappointed no more tutorials coming out.
i have solved few of the collision problems and updated the miniplatformer tutorial on TDN. But still have to go a long way.