Desperate help needed with variables
by Tom · in Torque Game Engine · 09/03/2006 (9:43 am) · 4 replies
I have added a variable called neControlMovement in PlayerData::PlayerData(), i also added it everywhere else i needed it to be in player.cc and player.h
now in gameConnectionMove.cc, i need this value because depending on what it is set to, (true or false) the movement is different for each case.
i included the player.h file, but i get an undeclared identifier in my gameConnectionMove.cc file whereever i have:
how can i do it so that depending on the value in the player data block, an extra function is or is not executed???
now in gameConnectionMove.cc, i need this value because depending on what it is set to, (true or false) the movement is different for each case.
i included the player.h file, but i get an undeclared identifier in my gameConnectionMove.cc file whereever i have:
if(newControlMovement)
{how can i do it so that depending on the value in the player data block, an extra function is or is not executed???
#2
09/03/2006 (1:12 pm)
Wow, its only 4hr? it feel like an eternity with all of my tries and attempts that keep brinnign up errors!
#3
09/03/2006 (4:36 pm)
If you're working in game connection, the control object is stored in mControlObject, so you could call it with mControlObject->newControlMovement to get your variable. Though you probably will want some checks to make sure the control object is a player. Be very careful messing with source code if you don't know very well what you're doing, and keep backups often in case you break something.
#4
for the mControlObject, how would i set then the variable in script, like i mean where in what cs file would i set the newControlMovement to true or false?
also, since this also requires changes in player.h/.cc, how could i make a variable thats reads from the player data block, but is avaiable to the game Connection Move.cc file?
*this is what im looking for, my first post seems to be a bit confusing now that i read over it:S
09/03/2006 (5:02 pm)
Thanks for the advice, i always keep back-ups before this i did a lot of flash based scripting, and once i did something that basically corrupted all of my work, since that day i always keep backups. :)for the mControlObject, how would i set then the variable in script, like i mean where in what cs file would i set the newControlMovement to true or false?
also, since this also requires changes in player.h/.cc, how could i make a variable thats reads from the player data block, but is avaiable to the game Connection Move.cc file?
*this is what im looking for, my first post seems to be a bit confusing now that i read over it:S
Torque Owner Tom
plz someone,help a guy in need