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A TicTacToe problem

by Igor Nekrasov · in Torque Game Engine · 09/03/2006 (8:43 am) · 3 replies

In "A non-FPS Torque game: TicTacToe" tutorial I follow all rules, but I have a screen without board and stones. I see only white space and buttons. What wrong do I do? What should I do?

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  • #1
    09/03/2006 (9:06 am)
    In console.log:

    Initializing chunk mappings...
    Could not load this GL function: glGenTextures
    Could not load this GL function: glBindTexture
    Could not load this GL function: glTexImage2D
    Could not load this GL function: glTexParameteri
    Could not load this GL function: glGenTextures
    Could not load this GL function: glBindTexture
    Could not load this GL function: glTexImage2D
    Could not load this GL function: glTexParameteri
    Could not load this GL function: glGenTextures
    Could not load this GL function: glBindTexture
    Could not load this GL function: glTexImage2D
    Could not load this GL function: glTexParameteri
    Could not load this GL function: glGenTextures
    Could not load this GL function: glBindTexture
    Could not load this GL function: glTexImage2D
    Could not load this GL function: glTexParameteri
    Could not load this GL function: glGenTextures
    Could not load this GL function: glBindTexture
    o 'TEXT' maps to TextChunk
    o 'SCHK' maps to UnknownChunk
    o 'SCHK' maps to SimChunk

    What does it mean?
    #2
    09/03/2006 (9:20 am)
    Get a better video card.
    #3
    09/03/2006 (1:10 pm)
    I've found out that the problem appears when I use VC 2003. But I have no problems with GCC. I don't think that I have compiler-specific video card. :)