Game Development Community

useing RW borders and buttons

by Ace · in General Discussion · 05/03/2002 (2:29 pm) · 7 replies

Hi, Im converting the rw folder to pwrweapons folder,so i can learn how its done being prweapons is going to end up as my deathmatch i wnt it totaly seperate from single player (which basicly means dm is going to be a mod, eventualy)

i have removed all of rw's art and models and replaced them with my own keeping the script intact, except for the borders and buttons, the game breaks when i try replacing the chatHudBorderArray.png or just tri to remove it. (i havent tried the demo*.png's yet, cuz im afraid i will get the same results)

any ways can i just leave the borders and buttons in my deathmatch? or could someone tell me how do i convert then to the default torque borders and buttons...either way is fine with me.

thanks

#1
05/03/2002 (2:57 pm)
IIRC there are some known problems with the PNG's produced by photoshop, if you're using that it might be messing up if you replace them. I'd expect PNG's are used for the transparency?

If not replace them with a different file type in the interface editor and save the hud file.
#2
05/03/2002 (2:59 pm)
FYI, to get transparent PNG's to save correctly in Photoshop 6, pick File:Save for Web. or "Ctrl+Alt+Shift+S" Save and Save As do not work correctly
#3
05/03/2002 (3:08 pm)
yes i do use photoshop 6 and have no trouble with other pngs with tranparentcy ,just the damn rw borders ,i will try the save as web thing, but i kinda think it may have somthing to do with vectors??? not sure at all.
#4
05/03/2002 (3:09 pm)
Only have Photoshop 5 myself (i'll get round to buying the upgrade one day) But thanks for the tip, maybe it'll work and I won't have to keep running all my art through PSP :)
#5
05/03/2002 (3:20 pm)
If you have PS 5.5 then you should be able to use Image Ready to save... I haven't tried it though. Hopefully it is fixed in 7...
#6
05/03/2002 (4:54 pm)
The image border Bitmap Arrays are a bit touchy... The CD Player script I submitted as a resource has an example of a new array .png.
#7
05/03/2002 (10:54 pm)
thanks for the tip, i will check it out, i may just save where i am at and atempt to convert to the default stuff,cuz i reallly dont think i like the way its set up in rw (altho it looks nice ) hell i'd just as soon not haave any borders or fill for the chat , i may even try to get it to be like the quake(s) style