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Help Compiling TSE

by USC - IMD (#0011) · in Torque Game Engine · 08/30/2006 (5:23 pm) · 1 replies

Hi All -

I just downloaded the Torque Shader Engine(Head revision), and the latest D3D SDK (August 2006). I was following the install and compile tutorials, but when I tried to build the "TorqueShaderEngine" project, I got the errors -

c:\Documents and Settings\Rick\Desktop\Torque\Torque Shader\tse\engine\atlas\resource\atlasTexChunkD3D.cpp(28): error C3861: 'D3DXSaveTextureToFileInMemory': identifier not found, even with argument-dependent lookup

c:\Documents and Settings\Rick\Desktop\Torque\Torque Shader\tse\engine\gfx\D3D\gfxD3DDevice.cpp(1706): error C3861: 'D3DPERF_BeginEvent': identifier not found, even with argument-dependent lookup


It seems like I don't have the D3D includes set up properly, but my basic project settings seem to be alright. I'm using VS 7.1, and I set up the C:\DXSDK\Inlude(bin) directories, as well as confirming that the project settings included the d3d9.lib and d3dx9.lib were in the project settings, so where can I go from here?


-Rick Nelson - USC Interactive Media