Choosing your own character
by S.A. Navascues · in Torque Game Engine · 08/30/2006 (4:21 am) · 3 replies
I'd like to know if there is any article out there on how to make that a client may choose its own model to play. I already have the models, the datablocks defining each character, and a small gui to choose them, but it doesn't work in network game, each client has the same character, how can this be solved?
I Hope you can help me ^^ thanks!
I Hope you can help me ^^ thanks!
#2
Or what C2 said, if you have a license.
08/30/2006 (5:20 am)
How do you let the client select the character? Do you use the clientCmd and serverCmd functions?Or what C2 said, if you have a license.
#3
08/31/2006 (2:59 am)
Well, my first approach was a simple one, i had a global variable storing the character the player want to choose, but that happened to be a "server side" variable, so all clients chose it. Or perhaps, i forgot to edit the Joining methods, i'm a bit newbee to the torque technology, and the client server scheme is not very clear for me. Thanks for the tip /c2/
Torque Owner Chris Byars
Ion Productions