Game Development Community

TGE, TGB and the sharing of information

by Rob Segal · in Torque Game Builder · 08/29/2006 (7:33 pm) · 7 replies

I have license both for TGB and TGE. While recently scrolling through some of the documentation in TGE I noticed a tutorial "How do I use a gamepad?". This is a very informative tutorial on getting a joystick up and running with TGE. Unfortunately there is no coresponding tutorial in TGB tutorials yet the same steps are required. This leads me to wonder if there is both a loss of information between Torque product owners because information shared in one area may not be shared in another or an unknown duplication of information because the same info shows up for both TGE owners and TGB owners. Anyone experienced similar encounters or feel the same way?

#1
08/29/2006 (9:49 pm)
That's a very good point. It begs the question: "Should there be some sort of 'common' section of TDN for all torque licensees?" I don't think there is an easy answer to that since while it's true that much of the code is the same, or branched from the same codebase, a lot of it has changed and it might just be better to keep them seperate than to try to manage the differences between them in a common place. Anyone else have any input on this?
#2
08/30/2006 (6:36 am)
This was discussed a long time ago.. There is indeed still a loss of information. It's not just TDN either. So many forum posts and resources that I've wanted to see have come up in my searches, but I can't view them because I'm locked out. Some people might say "just buy TGE", but I don't feel that I should have to do that. Most resources made for TGE work the same for TGB.. So why hide them from TGB users? I think the forums should just be unlocked. I seriously don't understand what the benefit is. As for TDN, couldn't some kind soul who owns both products copy/paste some articles over? Throw us a frickin' bone :p
#3
08/30/2006 (8:40 am)
Quote:As for TDN, couldn't some kind soul who owns both products copy/paste some articles over? Throw us a frickin' bone :p

Oh was that you poking me in the ribs Joe :)? I'd be happy to do this should I stumble upon instances where it is required or if their is a request for a specific article.
#4
08/30/2006 (9:59 am)
Hmm.. I also own TGE and TGB so far I havent found any info or tutorials that are cross compatible with TGB, TGB sits on top of TGE ... but is not exactly the same code (due to the fact is 2d and the 2d level editor) so most tutorials can not be literally translated into tgb

However if there are any tutorials that are cross compatible and you have access to that area all you have to do is to copy paste them into the TGB TDN. (test it first!) Im sure garagegames will have no inconvenience in allowing that.
#5
08/30/2006 (11:17 am)
Many of the resources for TGE have to do with TGE specific things even if they have to do with core things that TGB shares... so they may look to have an immediate value, though when you did into them all the example and implementation is wrapped around TGE specific things. In the end those resources really would need to be ported to TGB with TGB examples and implementation anyways... anyone who has both licenses is more than welcome to do so with some resources, in fact I'd be willing to help (when/if I have time to do so :).
#6
08/30/2006 (7:41 pm)
@Rob, Matthew
It would be great if you could transfer over some of the more pertinent info from TGE land. I've been able to dig up some "TGE" articles on TDN with the search feature, but they were mostly having to do with scripting. So far the few TGE resources I've merged with TGB have been drop-in compatible, but I recently tried adding the "Multiple Keybinds" resource and noticed several differences in the GUI system so Matthew I can see your point.
#7
08/30/2006 (9:23 pm)
Quote:so they may look to have an immediate value, though when you did into them all the example and implementation is wrapped around TGE specific things.

I guess I could see that. Still I'm thinking there will be some articles which will have a crossover but if those articles are in the minority it may not matter. Hey Matt I'm sure you know more about the two engines than me so I'll go with you suggestion.

@Joe - I will definitely move some articles where appropriate.