Game Development Community

Editing tile colisions in large mode?

by Jesse Hall · in Torque Game Builder · 08/29/2006 (12:17 pm) · 5 replies

Is there a way to blow up a tile to edit the collision poly in the same way as a sprite? That tiny window is a pain to edit in.

- Jesse

#1
08/29/2006 (11:57 pm)
I totally agree with this, unfortunately I don't believe there is a way to do conveniently. However, I just save out a normal object with the collision that I want then copy and paste it properties from the definition of the object in the level's script file to the definition of the tile in the brushes.cs file.

Note that your tile must be a saved brush and the brushes.cs file is loacated in the managed folder.
#2
08/30/2006 (8:44 am)
Thank you Luke.
#3
09/04/2006 (1:52 pm)
Probably a daft question, but how do you edit the collision polys of individual tiles in the new tile layer editor? I can get collisions turned on for the whole tile, but I want to reshape the poly as the graphic doesn't fill the whole tile grid.

I knew where the button was in the old map editor, but I can't see it in the current version.
#4
09/04/2006 (2:02 pm)
You can just click on the little preview image while editing the tile layer to change the collision poly of the brush. If that's too small for your liking then follow what I said above.
#5
09/04/2006 (2:17 pm)
Ah right, got it :)