Editing tile colisions in large mode?
by Jesse Hall · in Torque Game Builder · 08/29/2006 (12:17 pm) · 5 replies
Is there a way to blow up a tile to edit the collision poly in the same way as a sprite? That tiny window is a pain to edit in.
- Jesse
- Jesse
About the author
#2
08/30/2006 (8:44 am)
Thank you Luke.
#3
I knew where the button was in the old map editor, but I can't see it in the current version.
09/04/2006 (1:52 pm)
Probably a daft question, but how do you edit the collision polys of individual tiles in the new tile layer editor? I can get collisions turned on for the whole tile, but I want to reshape the poly as the graphic doesn't fill the whole tile grid.I knew where the button was in the old map editor, but I can't see it in the current version.
#4
09/04/2006 (2:02 pm)
You can just click on the little preview image while editing the tile layer to change the collision poly of the brush. If that's too small for your liking then follow what I said above.
#5
09/04/2006 (2:17 pm)
Ah right, got it :)
Torque Owner Luke Larson
Note that your tile must be a saved brush and the brushes.cs file is loacated in the managed folder.