Adding object to the scene not by script
by DrNexus · in Technical Issues · 08/29/2006 (10:15 am) · 4 replies
Hey,
I dont find a way to add object directly from the core... I'm creating the object, register it, add it to the scene but it doesn't appear.
My code look like this :
AIBot *aiBot = new AIBot();
aiBot->registerObject();
aiBot->addToScene();
Someone have an idea ?
Thanks,
DrNexus
I dont find a way to add object directly from the core... I'm creating the object, register it, add it to the scene but it doesn't appear.
My code look like this :
AIBot *aiBot = new AIBot();
aiBot->registerObject();
aiBot->addToScene();
Someone have an idea ?
Thanks,
DrNexus
#2
Thx
08/29/2006 (10:52 am)
I did not find how to instanciate the GameBaseData needed for the setDatablock function.Thx
#3
(There are actually examples of this already in the engine - check e.g. how projectiles explode)
08/29/2006 (1:18 pm)
Possibly you should post this in the private engine area instead of here!(There are actually examples of this already in the engine - check e.g. how projectiles explode)
#4
08/29/2006 (4:27 pm)
Yep, thanks for the advice Thomas, I will.
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but are you giving it a datablock ?
what's the failure mode ?