Game Development Community

TGB Multiplayer?

by Oliver Meilak · in General Discussion · 08/27/2006 (10:30 pm) · 3 replies

I was thinking of getting the TGB but i just wanted to know if it has TCP/IP internet capabilities like the TGE engine? Would be good to create a 2D online fighting game with around 20 players at a time :D.

#1
08/28/2006 (7:50 am)
It does not have the networking capabilities for such negotiations right now. You can, however, layer on the TGE networking model if you get the source version of TGB. Of course, I'm still not sure of the feasibility of such a fighting project (though I would love to play it).
#2
08/28/2006 (3:20 pm)
@Oliver, depends on your network requirements for a 2D multiplayer game -- with little effort, I'm sure you could modify the existing TGB network layer to add some additional functionalities, with more effort you could add on the TGE networking layer (which I believe is the TorqueNet library or something?) --

all in all, with the source to TGB, you can do whatever you want -- whether it's worth the time and effort is a different story, as David Blake pointed out.
#3
08/28/2006 (9:14 pm)
Hmm i guess that sums everything up, basically anything is possible of doing, just takes time and effort to get the TGE networking library to run through TGB, possible. Hmm but i guess learning how to use the TGB engine first would be a main priority......then adding the network protocols would be a further updated in my reasurance.