Dynamic lighting of sun object?
by JohnT · in Torque Game Engine · 08/27/2006 (12:07 pm) · 6 replies
Does anyone know of a way to adjust the brightness of the Sun object at runtime (using TLK) to simulate a sunset? I realize that John K. is already working on a new resource to address this but unfortunately I need this working in the near term and am recreating most everything else anyway due to my projects unique design.
Thanks!
Thanks!
About the author
#3
Definitely going to buy it.
Thanks!
08/29/2006 (10:55 am)
Excellent! I never thought about looking into it since I'm not interested in MMO's. Definitely going to buy it.
Thanks!
#4
How long does it take to merge between the two?
John,
You can also try the Day/Night resource that the MMO Kit uses.
08/29/2006 (11:32 am)
Hi Surge,How long does it take to merge between the two?
John,
You can also try the Day/Night resource that the MMO Kit uses.
#5
Truth be known, Ive never merged those two together.
You could have asked about a thousand other pieces of code that ive merged with success.
When it comes to Dreamers Code, ive just been following his Development because I Support his Cause.
I actually dont need the Functionality of the MMORPG Kit, but as it stands Dreamer has it setup
as a Patch that just runs into a Clean Head, and you compile.
08/29/2006 (12:17 pm)
Hey John,Truth be known, Ive never merged those two together.
You could have asked about a thousand other pieces of code that ive merged with success.
When it comes to Dreamers Code, ive just been following his Development because I Support his Cause.
I actually dont need the Functionality of the MMORPG Kit, but as it stands Dreamer has it setup
as a Patch that just runs into a Clean Head, and you compile.
#6
@John - Thanks for the link on the Day/ Night Resource. I was looking into that and ready to give it a try until I saw the last comment that it does not integrate with 1.4. Do you have any info that it might work?
08/29/2006 (12:30 pm)
I just go off the Chat Room for the MMORPG Kit. TLK has not been merged with TLK yet but they claim that its not too difficult but that thery have not done it due to the licensing. Not sure if this is all true or not but I'm willing to try and merge it to find out.@John - Thanks for the link on the Day/ Night Resource. I was looking into that and ready to give it a try until I saw the last comment that it does not integrate with 1.4. Do you have any info that it might work?
Torque 3D Owner JohnT
Is it possible to use a different lighting to accomplish the same thing? I've tried using volumelighting but the ground is completely washed out.