Game Development Community

AI Overriding physics engine

by Lally Singh · in Technical Issues · 08/26/2006 (3:04 pm) · 0 replies

Hey guys. I want to use Torque as a test system for a robotic control system. The control system's going to have its own kinematics and physics simulation, and I think Torque's buiiltin stuff would get in the way.

I had hoped to use an AIPlayer to connect the control system up, but I'm wondering if anyone knows how to prevent torque from doing any physics simulation on an object.

Thanks in advance!
-ls