Game Development Community

Maya and Torque problems

by Mark Pilkington · in Artist Corner · 08/26/2006 (1:20 pm) · 1 replies

I've reached a point where I now want to start getting test characters into Torque. I use maya and have found little to no information in the TDN or really on the web.

Does anyone have a Noob friendly tutorial for me to follow, I have a test place holder model thats rigged and ready to animate but other than that I'm alittle stuck and getting worried about this brickwall that I'm now facing.

The kind of anim states I hope to make are:

MOVEMENT

Idle
run
crouch
crouch-move
Crouch idle

Volt up (waist high)
Volt down
Step up (mid shin high)
Step down

---
STEALTH

Get against wall
move left
Peek left
face right
move right
Peek right
face left
Get off wall

---
ATTACKING

attack 1
attack 2 (power attack)

---
OTHER

Pain
Death
Falling

The programmer working with me will deal with getting them in the game I just need to export them with Mount points correctly and error free - which at the moment isn't happening. The game is going to be 3rd person aswell so I have set up a cam node and roughly got it into position.

Any help is really appreciated.
Cheers.

#1
08/30/2006 (9:49 am)
I am assuming you have already read and understood Danny's tutorials?

http://dannyn1.web.aplus.net/torque/maya2dts/

Good.

Heres a couple of tidbits of info for you. Mountpoints are pretty easy. Simply create a new mount node from the dts exporter interface. Move it to where you want it and then parent it to the closest bone.
The one exception for this is the cam node (third person). It needs to have a parent node called "unlink" and that should be parented to the root.

Make sure you have a dtsScene.cfg with all the mount points listed under "AlwaysExport:"

When you create your animations, be sure that bones that are just posed have two keys (start end) and a teeeny itssy bit of wiggle on it, or it won't export.

Feel free to msg me if you run into any problems, and good luck!

Fredrik S