3D max error: skin linking
by Eric Morata · in Artist Corner · 08/26/2006 (12:40 pm) · 2 replies
Whenever i built an animated model composed of Skinned parts, the exporter doesn't work.
It reads "skin found on linked node. Skin must be unlinked" and closes.
If, following the manual, i unlink the damn skinned objects, they simple do not export - an empty .DTS shape is created. I searched trough the forum, but nothing.
The character is a composition of various skinned meshes, with no details. The starting point is exacly as the same root model in the green player - the same, actually.
There's NOTHING on the documentation about it... can anyone help me?
ANY help would be extremely welcome. thanks.
It reads "skin found on linked node. Skin must be unlinked" and closes.
If, following the manual, i unlink the damn skinned objects, they simple do not export - an empty .DTS shape is created. I searched trough the forum, but nothing.
The character is a composition of various skinned meshes, with no details. The starting point is exacly as the same root model in the green player - the same, actually.
There's NOTHING on the documentation about it... can anyone help me?
ANY help would be extremely welcome. thanks.
#2
What i did:
-The detail dummyes where from the old greenplayer shape- i deleted them all, minus one... this one i renamed as "DETAIL 0"
-As the shapes to be exported follow the numbers through the last detail marker number, i added a "0" on them (i got: HAIR_SHAPE_0 , FACE_SHAPE_0 , Body_front_0, etc...)
So, to export a bunch of skinned shapes, just add 0 at their names end and a dummy called "detail0". Simple, but tricky nonetheless.
Funny, i could SWEAR i tryied this before and it didn't work. I also clearly remember to have used the same process with '16' ("DETAIL16","HAIR_SHAPE16",etc) to no avail...
Too erratic to my tastes... but it worked anyway, i'm relieved.
Thanks again, Magnus!
08/26/2006 (1:34 pm)
The DOCS are lacking a more detailed detail markers information... but i managed to guess it out, thanks for the detail tip!What i did:
-The detail dummyes where from the old greenplayer shape- i deleted them all, minus one... this one i renamed as "DETAIL 0"
-As the shapes to be exported follow the numbers through the last detail marker number, i added a "0" on them (i got: HAIR_SHAPE_0 , FACE_SHAPE_0 , Body_front_0, etc...)
So, to export a bunch of skinned shapes, just add 0 at their names end and a dummy called "detail0". Simple, but tricky nonetheless.
Funny, i could SWEAR i tryied this before and it didn't work. I also clearly remember to have used the same process with '16' ("DETAIL16","HAIR_SHAPE16",etc) to no avail...
Too erratic to my tastes... but it worked anyway, i'm relieved.
Thanks again, Magnus!
Torque Owner Magnus Blikstad