Game Development Community

3D max error: skin linking

by Eric Morata · in Artist Corner · 08/26/2006 (12:40 pm) · 2 replies

Whenever i built an animated model composed of Skinned parts, the exporter doesn't work.
It reads "skin found on linked node. Skin must be unlinked" and closes.
If, following the manual, i unlink the damn skinned objects, they simple do not export - an empty .DTS shape is created. I searched trough the forum, but nothing.
The character is a composition of various skinned meshes, with no details. The starting point is exacly as the same root model in the green player - the same, actually.
There's NOTHING on the documentation about it... can anyone help me?
ANY help would be extremely welcome. thanks.

#1
08/26/2006 (12:47 pm)
You most likely haven't set up your detail markers correctly, read the docs again.
#2
08/26/2006 (1:34 pm)
The DOCS are lacking a more detailed detail markers information... but i managed to guess it out, thanks for the detail tip!
What i did:
-The detail dummyes where from the old greenplayer shape- i deleted them all, minus one... this one i renamed as "DETAIL 0"
-As the shapes to be exported follow the numbers through the last detail marker number, i added a "0" on them (i got: HAIR_SHAPE_0 , FACE_SHAPE_0 , Body_front_0, etc...)
So, to export a bunch of skinned shapes, just add 0 at their names end and a dummy called "detail0". Simple, but tricky nonetheless.
Funny, i could SWEAR i tryied this before and it didn't work. I also clearly remember to have used the same process with '16' ("DETAIL16","HAIR_SHAPE16",etc) to no avail...
Too erratic to my tastes... but it worked anyway, i'm relieved.
Thanks again, Magnus!