Game Development Community

2 questions

by Bryce · in General Discussion · 08/26/2006 (5:15 am) · 1 replies

Hello

ive been wondering. im working on a flight sim for my friend because i cant think of a present he might want for his birthday, and first off i want to know about liscensing. Do i have to buy the indie liscense even if im only giving it to one person?

second is about collision

I want the most accurate collision possible and ive thought about just copying the entire mesh over the original and calling it the bounding box. If i have it hidden and tge doesnt have to render it, will it still slow it down? model in question is about 2000 polys.

#1
08/28/2006 (12:06 pm)
If you give the source to anyone, they need to have a license. Compiling and giving the executable is different.

I would actually recommend multiple collision boxes which match as closely as possible the original shape.