Game Development Community

My Best Level Ever, Is Coming Soon.

by ninJa-conen · in Marble Blast · 08/25/2006 (7:34 pm) · 23 replies

Its called KZ_Marbleblastgold.
now the name comes from a type of map from Counter-Strike, (A shooting game in which there are two teams, the terrorists, and the counter-terrorists. the terrorists eaither have to plant bombs at the bomb points in some levels, or guard the hostages from counter-terrorits in other levels.) the maps are classified as KZ maps, which can be determined when they have to KZ_ starting to it. normally, you need to kill the other team and plant bombs and all that. but one man invented a new breed of play. in KZ maps you need to climb things, sometimes they are mountains, or temples.
anyway, in my map KZ_Marbleblastgold, you have three ways to take, the easy route, normal route, or experts route.

Easy route consists of things like, jumping from platform to platform simply. or an ocation wall twist.

The normal route consists of many wall twists, that get harder and harder as you go through, and longer plain jumps.

The expert route, is very extremely hard. this consists of, well this is sorta hard to explain, well actually its not but i just suck at explaining simple things. theres a platform, and another, in between one another is a wall. you will need to jump slightly to the side and twist your vision around and push forth so you can catch the edge and bounce onto the platform. this also consists of complicated wall twists, and camera discombobulating walls. now when i say camera discombobulating wall, i mean. you have a platform, and your standing on it. but right behind the platform is a wall that makes you camera face downward at you, so you need to take a leap to the next platform while your camera is all weird like. and not only are you taking a leap to the next platform, you need to do a twist to the next platform. and at this point your standing on 0.25 by 0.25 by 0.25 squares.

This will indeed be a very fun level.
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#1
08/25/2006 (11:53 pm)
I'll look forward toward it.

Whenever u finish, send it!
Matanweissman1@hotmail.com
#2
08/26/2006 (4:44 am)
Sounds cool
#3
08/26/2006 (9:33 am)
Soxred93@gmail.com
#4
08/26/2006 (10:03 am)
Ok how do i post screenshots? because i just finished the begginer and i want to show you what your in for.
#5
08/26/2006 (6:46 pm)
Upload it to like freewebs or photobucket or sumtin then put the tag in [image][/image] and put the url between those two tags. make sure to have it start with http:// or it won't work..is that just links or pics too? oh well.
#6
08/27/2006 (10:13 am)
Oh man, my plan for the level was gonna be, you choose eaither easy normal or expert. but you can only have 1 exit pad that works. how do i make multiple working end pads?
#7
08/27/2006 (1:36 pm)
Anybody, because im almost done and i need to figure this out.
#8
08/27/2006 (2:13 pm)
You cannot. Simple as that.
#9
08/27/2006 (2:57 pm)
Didn't gyrospeedspiral have multiple working finish pads...?
#10
08/27/2006 (5:21 pm)
Yes, they both worked, as I can recall
#11
08/27/2006 (5:44 pm)
Yeah....so how'd you do it? copy and paste or juust shapes-pads-endpad?
#12
08/28/2006 (4:18 am)
Shapes-pads-endpad
#13
08/28/2006 (8:55 am)
Thats what i did, whenever i add a new one, my last one stops working.
#14
08/28/2006 (9:07 am)
That's what happens to me 2. I had 2 end pads in a level i'm making. when i got to one pad and finished the level with 1 pad, the other 1 didn't work. I had to log out of the level to get it to work again.
#15
08/28/2006 (10:49 am)
Tech geek's technique is flawed. YOU LIE!!!!
#16
08/28/2006 (10:50 am)
And until this problem has been resolved ive started working on my next KZ_ level, KZ_Kingofthemountain.
#17
08/28/2006 (2:15 pm)
I wanted to post at school (I just informed Tech Geek via MSN anyway) that his technique was wrong, since only 1 pad was really working. I tried it several times. You cannot get 2 pads.
#18
08/28/2006 (3:56 pm)
Guess ill just have to make three levels, one for begginer, normal, and expert.
#19
08/28/2006 (4:38 pm)
You could also just have all the paths go to the same place...
#20
08/28/2006 (5:07 pm)
Hm, im stupid for not thinking of that.
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