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Mac TGB Pro 1.1.1 - starting TGB just shows blank window

by Michael Keith · in Torque Game Builder · 08/22/2006 (12:10 pm) · 5 replies

Hi,

i haven't tried TGB for some time (it worked fine for me a couple of months back). anyway, now when i try to start up TGB it just shows a blank white screen.. occasionally it has corrupt gfx from my desktop window etc in it.

here's the initial bit (trimmed slightly) of the console log.. one thing i notice is the failure of initDisplayDeviceInfo() - i saw this mentioned in another thread but there didn't appear to be any conclusion...

er.. and the bit about unknown processor, assuming x86 probably isn't good (it's a g4 powerbook!)

//-------------------------- 8/22/2006 -- 20:04:52 -----
System & Processor Information:
MacOS version: 10.4.6
CarbonLib version: 1.6.0
Physical RAM: 1024MB
Logical RAM: 2047MB
Unknown Getstalt value for processor type: 0x113
platform layer should be changed to use sysctl() instead of Gestalt() .
Unknown Processor, assuming x86 Compatible, 1666 Mhz
FPU detected
AltiVec detected

Math Init:
Installing Standard C extensions
Installing Altivec extensions

Input Init:

Video Init:
active displays = 0x3ea080 CGDisplayID = 0x4270800
using display 0x3ea080
Accelerated OpenGL display device detected.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script common/main.cs.
Loading compiled script tools/main.cs.
--------- Parsing Arguments ---------
Error: Unknown command line argument:

--------- Initializing Common ---------
Loading compiled script common/preferences/defaultPrefs.cs.
common/preferences/defaultPrefs.cs (0): Unable to find function initDisplayDeviceInfo

Using OpenGL rendering. Fullscreen: 0

Activating the OpenGL display device...
OpenGLDevice activating...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon 9600 XT OpenGL Engine
Version: 1.5 ATI-1.4.18
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
Vertical Sync
ATI_FSAA
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1

set screen mode 1024 x 768 x 32, windowed, force it, dont repaint
Cleaning up the display device...
Killing the texture manager...
Clearing the current AGL context...
Clearing the current drawable...
Deleting the rendering context...
>> Attempting to change display settings to windowed 1024x768x32...
using display 0x3ea080
Dumping list of pixel formats:
------------------------------------------------------------
Describing pixel format 0x61a30c
ALL_RENDERERS 0
BUFFER_SIZE 32
LEVEL 0
RGBA 1
DOUBLEBUFFER 1
STEREO 0
AUX_BUFFERS 0
GREEN_SIZE 8
RED_SIZE 8
BLUE_SIZE 8
ALPHA_SIZE 8
DEPTH_SIZE 32
STENCIL_SIZE 0
ACCUM_RED_SIZE 5
ACCUM_GREEN_SIZE 5
ACCUM_BLUE_SIZE 5
ACCUM_ALPHA_SIZE 0
PIXEL_SIZE 32
MINIMUM_POLICY 0
MAXIMUM_POLICY 0
OFFSCREEN 0
FULLSCREEN 0
SAMPLE_BUFFERS_ARB 0
SAMPLES_ARB 0
AUX_DEPTH_STENCIL 0
------------------------------------------------------------
Set up AGL windowed support
Resurrecting the texture manager...
Max Texture Size reported as: 2048
OpenAL Driver Init:
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:

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#1
08/22/2006 (8:05 pm)
I'm not sure what kind of problem you're having, but it isn't with Mac 1.1.1; since it hasn't been released yet. Mac folks are still using 1.1.0.
#2
08/22/2006 (11:37 pm)
D'oh, sorry - it is indeed 1.1.0 :)
#3
08/23/2006 (12:52 am)
Well, i tried it on my intel mac mini and it runs fine on that.. is this a known issue with g4 macs?
#4
08/27/2006 (10:43 am)
I've got a G4 mini and it's running perfectly fine for me (although I'm awaiting 1.1.1 too).
#5
08/29/2006 (6:36 am)
Ahh, well, it's working fine now. i installed some OSX updates and rebooted - not sure which of those sorted it (i only reboot once every couple of months or so).