Game Development Community

Magic ground circles

by Tom · in Torque Game Engine · 08/21/2006 (3:10 pm) · 7 replies

Hi,

i was wondering if someone could point me in the right direction of how i would go about to add magic ground circles.

however all the searches lead me to arcane-FX,

the terrain/dif/dts decal that appears while casting a spell *its ont he ground* is exactly what i mean, but i cant find anything that would even touch upon it, im right now jsut looking for a simple circle to appear with the player, it doesnt has to be animated or glow or anything.

any ideas?

#1
08/21/2006 (7:24 pm)
Hi Tom,
Arcane-FX calls those as "zodiacs", and it's a name that seems to be catching on.

If you don't need your zodiac to conform to the terrain, you could simply make a flat DTS object with transparency and position it at your player's feet (or waist, or head).

Torque Lighting Kit's decal projectors might offer another solution. (Love that TLK!)

The fxDecal resource might be useful to you, but I haven't explored that yet, and I don't know if it's working with TGE 1.4.

Try those for starters... I haven't done a great deal of work with decals, so hopefully someone more experienced can throw a few tips our way. =)
#2
08/21/2006 (8:23 pm)
Try adding "RTS" to your searches.
i'm pretty sure there's a resource out there for putting a circle around the feet of a player.

ie, check out the RTS pack demos.
#3
08/22/2006 (9:46 am)
Ok, thanks for the replys, im going to do some more research, tlk looks very promising:)
#4
08/22/2006 (9:52 am)
Hmm, i think i found something thats usefull till arcane-fx comes out

http://www.garagegames.com/mg/forums/result.thread.php?qt=22697

, but now finally onto tlk:)
#5
08/22/2006 (10:33 am)
Old School!

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3913
#6
08/22/2006 (3:05 pm)
@surge, wow this seems to be it!

one question though...can i specify a .png or animated .gif file? for it, i dont have time right now to implement it
#7
08/22/2006 (3:34 pm)
I havnt tried it myself, just kept it in my notes.
The resource had some fresh comments, so im sure it will be o.k