Can you set animated Sprites frame without first playing it &...
by Leroy Frederick · in Torque Game Builder · 08/20/2006 (4:28 pm) · 0 replies
Hey guys and gals (just in case theres any about),
Is there a way/command to set an animated sprites frame while not playing and is there a way to decide which frame to end on as oppose to create a whole bunch of datablocks just to for instance in an animation with 15 frames start at frame 5 and finish on frame 11 then set it to frame 15.
I've already achieved such functionality and flexibility with a function using static sprites, only i don't know how to get the total frames www.garagegames.com/mg/forums/edit.post.php?qid=374566.
Anyhow, thanks in advance :o)
Is there a way/command to set an animated sprites frame while not playing and is there a way to decide which frame to end on as oppose to create a whole bunch of datablocks just to for instance in an animation with 15 frames start at frame 5 and finish on frame 11 then set it to frame 15.
I've already achieved such functionality and flexibility with a function using static sprites, only i don't know how to get the total frames www.garagegames.com/mg/forums/edit.post.php?qid=374566.
Anyhow, thanks in advance :o)