Racing Sim
by Simon Stirrat · in Game Design and Creative Issues · 08/20/2006 (10:49 am) · 1 replies
Hi,
i am new to games designing, i'm at college doing media and am learning 3d modeling next year (school year) and want to put those skills into a game to show off what i can do.
I want to create a racing sim, using single seater race (open wheel, F1, Champcars etc)cars. Is the torque engine up to the job. I do not require next gen graphics, maybe similar to PSP graphics for the F1 games. I want the following features in the game, Can you answer how easy (for a non-programmer) it would be to implement.
1. Revs, Speedo
2. Gears (Auto/Manual), Clutch
3. Traction Control, ABS
4. Animated Pit Stops,
5. Intelligent AI (Not following a predetermined route)
6. Upto 30 cars
7. Qualifing similar to A1GP
Thanks in advance,
--
Simon Stirrat
i am new to games designing, i'm at college doing media and am learning 3d modeling next year (school year) and want to put those skills into a game to show off what i can do.
I want to create a racing sim, using single seater race (open wheel, F1, Champcars etc)cars. Is the torque engine up to the job. I do not require next gen graphics, maybe similar to PSP graphics for the F1 games. I want the following features in the game, Can you answer how easy (for a non-programmer) it would be to implement.
1. Revs, Speedo
2. Gears (Auto/Manual), Clutch
3. Traction Control, ABS
4. Animated Pit Stops,
5. Intelligent AI (Not following a predetermined route)
6. Upto 30 cars
7. Qualifing similar to A1GP
Thanks in advance,
--
Simon Stirrat
Torque Owner Funky Diver
Torque has only simple racing physics, no switching gears support, no AI by default, but you can have up to 128 cars in your game with default networking settings.