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Racing Sim

by Simon Stirrat · in Game Design and Creative Issues · 08/20/2006 (10:49 am) · 1 replies

Hi,
i am new to games designing, i'm at college doing media and am learning 3d modeling next year (school year) and want to put those skills into a game to show off what i can do.
I want to create a racing sim, using single seater race (open wheel, F1, Champcars etc)cars. Is the torque engine up to the job. I do not require next gen graphics, maybe similar to PSP graphics for the F1 games. I want the following features in the game, Can you answer how easy (for a non-programmer) it would be to implement.
1. Revs, Speedo
2. Gears (Auto/Manual), Clutch
3. Traction Control, ABS
4. Animated Pit Stops,
5. Intelligent AI (Not following a predetermined route)
6. Upto 30 cars
7. Qualifing similar to A1GP

Thanks in advance,
--
Simon Stirrat

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#1
08/20/2006 (11:19 am)
It will not be easy, you will need to dive into C++ ;)
Torque has only simple racing physics, no switching gears support, no AI by default, but you can have up to 128 cars in your game with default networking settings.