EnvMap: static - YES, player - NO
by Scott Deason · in Artist Corner · 08/18/2006 (11:30 am) · 0 replies
I am getting a very odd error.
I have made a vehicle mesh and when i use it as a static mesh it shows the env mapping correctly ( and very pretty btw, Love torque.) but when i use it as a player model (racing demo) it doesn't show the envirmonment mapping.
I have searched through the forums and checked a few things,
emap = true; \\ set in the datablock correctly
and the environmentmapping is set to 1 in the prefs.
any ideas what my issue could be? my car looks quite bland with just a diffuse skin....
I have made a vehicle mesh and when i use it as a static mesh it shows the env mapping correctly ( and very pretty btw, Love torque.) but when i use it as a player model (racing demo) it doesn't show the envirmonment mapping.
I have searched through the forums and checked a few things,
emap = true; \\ set in the datablock correctly
and the environmentmapping is set to 1 in the prefs.
any ideas what my issue could be? my car looks quite bland with just a diffuse skin....