TGB - Novice questions
by Denis · in Torque Game Builder · 08/18/2006 (2:52 am) · 1 replies
Hi,
recently I dowloaded TGB demo and I have some questions:
1) Is it possible to dissable F10 key -GUI builder in final product through script?
2) If game is develop under windows XP , is any way how to port this game to Mac OS and test game without having MAC?
3) My team allready have experiance in developing games in other 2D engines (Omega, SDL,DelphiX), but now we are looking for stable product which could offer more simple 2D game development. Is TGB good enough for making simple or complicated 2D games (whith script) without changing any source code ?
4) We allready tested GameMaker 6.1 and it's script and now we wonder in diferencess between this two product. What is your oppinions?
Sorry, if those questions are allready be asking in this forum.
Have a nice day (or night),
Denis
recently I dowloaded TGB demo and I have some questions:
1) Is it possible to dissable F10 key -GUI builder in final product through script?
2) If game is develop under windows XP , is any way how to port this game to Mac OS and test game without having MAC?
3) My team allready have experiance in developing games in other 2D engines (Omega, SDL,DelphiX), but now we are looking for stable product which could offer more simple 2D game development. Is TGB good enough for making simple or complicated 2D games (whith script) without changing any source code ?
4) We allready tested GameMaker 6.1 and it's script and now we wonder in diferencess between this two product. What is your oppinions?
Sorry, if those questions are allready be asking in this forum.
Have a nice day (or night),
Denis
Associate David Higgins
DPHCoders.com
2) To my understanding, developer for Windows and Mac is the same unless you modify the C++ Source and do something Win32 specific -- but as item 3 reflects you wish not to do this, your games should be cross-platform with just TorqueScript modifications, including Windows, Mac OS X and Linux
3) I've reviewed quite a few of the demos and have looked at a few of the games that have already been made with both TGE and TGB and believe that the engine can do quite an impressive amount of things as is. However, that all depends on -YOUR- definition of 'complicated'. I've never run into a 'complicated' 2d game before in my entire life.
4) I have no experience with GM 6.1, so I can't offer an opinion.