Game Development Community

Blocking Volume / Clipping Help Plz

by Travis Hoffstetter · in Artist Corner · 08/16/2006 (8:36 am) · 3 replies

I read in a 2 yr old forum that a .dif can be given a null texture to make an invisble box so blocking volumes or clip brushes could be created. It also said that i could script a trigger to prevent the player from moving beyond that trigger. Does anyone know a link to example code for a trigger that acts as a blocking volume or know any better ways for a making a blocking volume? I am having problems getting the null texture to work and looking for different solutions. I am using TGE 1.4, thanks in advance for any help.

#1
08/16/2006 (10:33 am)
What problems are you having with the null texture? are u including the null texture in the same directory as the dif file? that's really the most straightforward way of creating an invisible barrier.
#2
08/16/2006 (1:09 pm)
Yea my .dif problem is that i can't dowload quark from where im working and ive been trying to use radiant to make my .difs but i can't get my textures from radiant to show up in game(even if i saved the texture in the directory). I was just looking for a quick workaround... I'll dowload quark tonight and try it that way. thanks.
#3
08/16/2006 (7:59 pm)
What are your texture? Torque will only load png and jpeg. Make sure you using power of 2 (256 x 256, 256 x 128, etc).