Jetnozzle and Contrail Particle Emitter Problem/bug
by James Laker (BurNinG) · in Torque Game Engine · 08/16/2006 (1:43 am) · 7 replies
Has anyone gotten the jet and/or contrail emitters with the flying vehicle?
I've been really struggling. I got the damage smoke working, but for some reason, there's no jets/contrails.
I'm using Milkshape, and the node is JetNozzle0/1
I'm not sure if the "findnode" function in the code is case sensitive, but I've tried it, so that is another question I have for someone?
For some reason this seems like a bug, cause a few people have this problem:
here, here, [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7097"]here[/url], and here. They all have no solutions.
I've looked at the tutorials in the tdn (here and here), but that doesn't seem to help out. So it might be that it's created with 3dsmax, althought I doubt that it's the problem.
I've also changed the some of the engine code to get rid of the problem Martin mentioned here, with no luck.
So if anyone has a solution, Please help, or should I go post this to the Bugs section?
I've been really struggling. I got the damage smoke working, but for some reason, there's no jets/contrails.
I'm using Milkshape, and the node is JetNozzle0/1
I'm not sure if the "findnode" function in the code is case sensitive, but I've tried it, so that is another question I have for someone?
For some reason this seems like a bug, cause a few people have this problem:
here, here, [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7097"]here[/url], and here. They all have no solutions.
I've looked at the tutorials in the tdn (here and here), but that doesn't seem to help out. So it might be that it's created with 3dsmax, althought I doubt that it's the problem.
I've also changed the some of the engine code to get rid of the problem Martin mentioned here, with no luck.
So if anyone has a solution, Please help, or should I go post this to the Bugs section?
#2
See here an image where the jet is activated and the contrails are emitted.

BTW: Remove the http:// in your links, then they will work :-)
08/16/2006 (12:25 pm)
Burning: Yes, I have them working in my game without any problems. But I used Max for the creation of the shapes. I have all kind of the emitters working for TGE and TSE. If you want, you can send me your DTS model and I put it in my game to see what happens. See here an image where the jet is activated and the contrails are emitted.

BTW: Remove the http:// in your links, then they will work :-)
#3
@Martin, Could you send me the dts please? burningza@g.m.a.i.l.c.o.m. Will be greatly appreciated.
08/17/2006 (12:29 am)
@Paul, I could... but that's not the solution, for people who can't.@Martin, Could you send me the dts please? burningza@g.m.a.i.l.c.o.m. Will be greatly appreciated.
#4
08/17/2006 (1:17 am)
@Burning: I'll send the file when I'm back this evening at home (don't have them here at work). :-)
#5
BTW, where can i see more screenshots of what you making? I like your screenshot... alot
08/17/2006 (4:34 am)
Thanks a lot!!BTW, where can i see more screenshots of what you making? I like your screenshot... alot
#6
08/17/2006 (7:06 am)
Thanks, I'll send you later more infos about the game :-)
#7
08/18/2006 (12:15 am)
@Burning: I sent the mail, please check if it arrived (or if I got caught in the spam filter).
Torque Owner Paul /*Wedge*/ DElia