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Compiling

by Gordon Griggs · in Torque Game Engine Advanced · 08/15/2006 (6:19 pm) · 23 replies

I just got torque a few days ago. I liked it so I decided to get the shader engine. I had not idea that I would be spending all day setting up programs just to download it. Then I have to put it together. Im totally lost here. I spent hours just setting things up to download it. Not much problem there since the instructions were very easy to understand.

But now I have all these files on my computer I don't even know where to start. I downloaded a compiler and got it working. But I have no idea of what to compile. I read the documents on compiling Torque but Im not compiling torque. Im trying to compile The shader. And I need excact instructions since there in no room for errors.

So can anyone now tell me how to get this up and running?

Thanks!

Gordon
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#21
10/06/2006 (12:33 pm)
Heya troops,

I am plagued with the same fatal errors that have prevented me form using the TSE as well. The error I receive is
" tse\engine\platformWin32/platformWin32.h(20) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory" (that sort of thing)

What does this erro have to do with? I get 40 of them when I try to compile. I have installed both the DirectX SDK (august2006) and Platform SDK, but the errors continue.

Thanks for any help.

Tyy -
#22
10/06/2006 (2:37 pm)
Tse\engine\platformWin32/platformWin32.h

You have some sort of path issue, which I don't have time to unravel at the moment. It is concatenating part of the TSE directory onto the Win32 directory. Do a search of your hard drive, determine where that .h is stored, and make sure the path settings point to it (the paths are set in the project preferences as per the getting started instructions)
#23
10/06/2006 (3:19 pm)
Ryan Dey,

Thanks for your help on that issue, however an few more errors popped up now.

"
C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\strsafe.h(5595) : warning C4996: '_vsnprintf' was declared deprecated
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(339) : see declaration of '_vsnprintf'
1> Message: 'This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
1>C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\strsafe.h(5635) : warning C4996: '_vsnwprintf' was declared deprecated
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\wchar.h(719) : see declaration of '_vsnwprintf'
1> Message: 'This function or variable may be unsafe. Consider using _vsnwprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
1>C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\strsafe.h(5719) : warning C4996: '_vsnprintf' was declared deprecated
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\stdio.h(339) : see declaration of '_vsnprintf'
1> Message: 'This function or variable may be unsafe. Consider using _vsnprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
1>C:\Program Files\Microsoft DirectX SDK (August 2006)\Include\strsafe.h(5871) : warning C4996: '_vsnwprintf' was declared deprecated
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\wchar.h(719) : see declaration of '_vsnwprintf'
1> Message: 'This function or variable may be unsafe. Consider using _vsnwprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
1>..\engine\platformWin32\dxVersionChecker.cpp(149) : warning C4996: '_wsplitpath' was declared deprecated
1> C:\Program Files\Microsoft Visual Studio 8\VC\include\stdlib.h(782) : see declaration of '_wsplitpath'
1> Message: 'This function or variable may be unsafe. Consider using _wsplitpath_s instead. To disable deprecation, use _CRT_SECURE_NO_DEPRECATE. See online help for details.'
"

and

"
\engine\gfx\D3D\gfxD3DDevice.cpp(35) : warning C4482: nonstandard extension used: enum 'GFXVertexColor::ColorOrdering' used in qualified name"

and lastly this

"
1>Compiling manifest to resources...
1>Linking...
1>LINK : fatal error LNK1104: cannot open file 'ljpg.lib'
1>Build log was saved at "file://c:\tseh\tse\engine\out.vc8.win32.release\BuildLog.htm"
1>Torque Shader Engine - 1 error(s), 6 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

"
otherwise all of the previous errors are gone. Can anyone help me with this? Please!!!!!?

Thanks again,

Tyy -
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