Physics atRest jitters
by Shane B. · in Torque Game Builder · 08/15/2006 (6:16 am) · 1 replies
I've tried various methods trying to get the boxes to "calm down" in the physics level demo. Thresholds on X, Y and angular velocity etc, but the cascading collisions seem to keep them in motion all the time. Suppressing physics, then using setAtRest sort of works, but the boxes get stuck in weird places. Can someone give me a hint on how I can make them, calm down?
My next attempt (when I get home) to try is adjusting dampening as collisions increase.
My next attempt (when I get home) to try is adjusting dampening as collisions increase.
About the author
Torque Owner Shane B.
public.garagegames.com/joshw/T2D/plan_resources/rigidbody.html
I get the impression that its not as simple as it would seem.