Game Development Community

TGB & XNA Game Studio Express

by Kneekick · in Torque Game Builder · 08/14/2006 (7:14 am) · 9 replies

Saw an article on Gamasutra about XNA Game Studio Express and it said that GarageGames was partnered with MS on it and that GarageGames had converted the Torque Game Engine & Shader Engine to XNA.

The article made it sound like you could use this XNA Studio Express to run games you make on your own 360. And since GarageGames is involved I'm assuming that if you make your game in TGE you can compile it in XNA and then run it on 360? Not sure how that works...

What are the chances of getting our TGB games we're working on running on our 360? I'm not trying to publish it, but it would be really cool to be able to run my own game on my 360 or maybe my friends 360's.

If someone at Garage could explain how the process works that would be awesome. Or do we even need XNA? Can we just run it on 360 straight from TGB (with a seperate license)?

#2
08/14/2006 (8:15 am)
Thanks!
#3
08/14/2006 (10:21 am)
How cool is seeing and playing your own creations on a console, i love it!
I'm not too worried about licensing for now, as long as i can move and test my code on the 360, i'm happy!
If i ever create something earth shattering, i'm sure i'll find a way to aquire the appropriate licenses. :)

my 2 cents.
#4
08/14/2006 (10:52 am)
Exactly Yves
#5
08/15/2006 (6:00 am)
Yep, I just want to play my game on my 360.

This is awesome!
#6
08/15/2006 (10:49 am)
Exciting news for sure, although most game ideas I have been brainstorming always deal with a mouse and keyboard interface, not a console controller.

What does interest me is TGB built in to Torque X. I found Torquescript pretty easy to learn and am curious if C# offers a similar novice friendly learning curve. For whatever reason, I have built up this picture in my mind of C++ being a huge wall of effort needed on my part to master and if I ever want a game of mine to see the light of day it would either be totally level builder + torquescript, or having to pay a contractor for programming work.

One of the nice things I heard from the mp3 of the keynote address was Mark mentioning a sample game called "Tank Busters" that comes with TGB. Ok, clearly it doesn't come with it right now, but hopefully soon (and Mighty Fist too, don't think we've forgotten!).

Edit: Oh, one other thing from the keynote I would be interested in seeing is the demo of the overnight transition that Tim Aste whipped up on a certain upcoming 2D game. Something about adding normal mapping to terrain?
#7
08/16/2006 (6:56 am)
C# is definitely easier to pick up than c++ but it's no TGB in terms of ease of use and tools.

You can download C#.net 2005 express edition for free on Microsofts site and see if you like it.
XNA will be on top of that so at least you can find out now if c# is for you.

For me it's TGB all the way :)
#8
08/16/2006 (8:03 am)
www.shacknews.com/ja.zz?id=12680302

This post talks about the Torque X side a bit more.
#9
08/16/2006 (3:35 pm)
I'm a C# developer full time and it's definetly not torquescript. How quickly you pick it up atleast from a syntax standpoint has a lot to do with how much "C" style programming experience you have, ie, Java, C, C++, etc...

Learning .NET and the object available to you and how to use them, well that could take anyone year's to learn.