Game Development Community

Atlas - can't get anything visible...

by Kaya Dogan · in Torque Game Engine Advanced · 08/13/2006 (10:19 am) · 3 replies

We have created an atlas terrain file out of one .atlas texture file and one .atlas geometry file. Then we added the following stuff to our mission file:

new AtlasInstance2(NewTerrain) {
position = "0 0 66.8";
rotation = "1 0 0 0";
scale = "1 1 1";
atlasFile = "./sandbox.atlas";
};

But all we can see is our old pre-atlas terrain. The atlas stuff is in the inspector but onscreen there is no visible atlas terrain...please help...

#1
08/14/2006 (8:10 am)
Just one trouble shooting idea.... is the camera below the terrain? Try moving up a ways to see if you can "rise above". Terrains are one-sided, so you can't see them if you are below them vertically.
#2
08/14/2006 (8:25 am)
Yeah...tried that, but all I get to see is a "ghosted" plane mesh or something plus a bounding box...
#3
08/17/2006 (5:39 am)
What happens if you stick a breakpoint in the atlasinstance2 render function?