Crash on attaching object to path created in script
by DooGoG · in Torque Game Builder · 08/13/2006 (6:53 am) · 2 replies
I'm having trouble attaching an object to a path created in script.
The path is created with:
All of the values are copied from a path created in the level editor. The only addition is the "scenegraph" field declaration where "$mainScene = sceneWindow2D.getSceneGraph();"
TGB crashes on
The path is created with:
new t2dPath(tpath)
{
scenegraph = $mainScene;
pathType = "LINEAR";
pathModeEnum = "WRAP";
canSaveDynamicFields = "1";
position = "-3.008 -15.789";
size = "210.526 168.421";
node0 = "15.037609 -100.000000 0.000000 10.000000";
node1 = "-108.270676 48.370930 0.000000 10.000000";
mountID = "3";
node2 = "102.255676 68.421051 0.000000 10.000000";
objectCount = "0";
nodeCount = "3";
};All of the values are copied from a path created in the level editor. The only addition is the "scenegraph" field declaration where "$mainScene = sceneWindow2D.getSceneGraph();"
TGB crashes on
tpath.attachObject(tobj, 190);where tobj is a t2dsprite. How can I fix this? Thanks.
Torque Owner Apurva Amin