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1.1.1 FPS - CPU usage

by Tomasz Chudy · in Torque Game Builder · 08/13/2006 (2:10 am) · 5 replies

Hi,

When I start on 1.1, I have about 140 fps and 99% cpu usage,
but when I start on 1.1.1 I have about 60 fps and 0%-10% cpu usage ????
What is going on ??

Best regard
Tomasz

#1
08/13/2006 (4:15 am)
Quote:
but when I start on 1.1.1 I have about 60 fps and 0%-10% cpu usage ????

Is that when you window has got focus?
#2
08/13/2006 (5:09 am)
Yes, when window have focus there is about 60 fps and 0-10% cpu usage and when it hasn't focus there is about 30 fps and 0 cpu usage
#3
08/13/2006 (5:07 pm)
Whenver I see FPS being locked to numbers like 60/30 it makes me suspect that VSYNC has something to do with it. I don't know if they made any changes there though.
#4
08/13/2006 (11:35 pm)
The same resoults is when VSYNC is 0 or 1
#5
08/15/2006 (1:15 pm)
This is good news for me, actually. Torque used to *take over* the entire system, even when it was in the background, slowing my brand-new dual-core 2GHZ machine to a near crawl when I tried to use other open programs while TGE was running. Sounds like they've fixed this, but I'll have to wait until the Mac version comes out to know for sure.

My guess is they're limiting the frame rate to something reasonable, such as 60fps, rather than just running "as fast as possible" which pretty much takes over your computer. Most games don't need to go faster than 60fps.