Game Development Community

Building a Portfolio

by Kevin James · in Jobs · 08/12/2006 (6:03 am) · 5 replies

What are the ingrediants to a excellent portfolio? I have the desire to become an 2D artist/torque scripter. What would you suggest for a portfolio?

About the author

Hobbyist game developer -- free and open source games FTW.


#1
08/12/2006 (7:28 am)
What kind of 2d artist?

Concept artist, character designers, etc etc for example would show no gain for knowing script...thats why I ask. 2D artist, depending on what kind, are usually picked for their skills in traditional media first, and software knowledge second.

Maybe focus on either artist or programmer (scripting). Hope this helps... =)
#2
08/12/2006 (7:43 am)
Scripting is only used on a basic level for artists, linking in Guis and 3D models. anything really interesting will be the domain of your teams programmer. i agree with blake, pick one or the other, id suggest art, GG community always needs more artists.
#3
08/12/2006 (10:02 am)
What are the ingredients to an excellent portfolio?

Simply put, your best artwork. What kind of 2D art is up to you. Anything you put in your portfolio must be the best of your best work.
#4
08/12/2006 (10:26 am)
To add a note, you will be judged on the worst piece that you put in your portfolio. Make sure everything you put in is the best you have. It does not have to be a lot.

One piece is not good enough, but I would be much more inclined to consider a great artist with 10 great images than one who sends me a mountain of mediocre work.
#5
08/12/2006 (7:09 pm)
Hey many thanks for all the tips about art portfolios and choosing a specific path.

What do you think about a scripting portfolio though? I already have one game under my work samples, but it's still beta.

Where should I keep a portfolio? I'm guessing on some site that I would make, and just have a link from my profile, and any applications for a job.

Thanks for your help and future advice!