Details, details, details.....
by Mike "Optimizer" Hamlett · in General Discussion · 04/28/2002 (7:22 am) · 1 replies
I'm not sure where to find this information so I thought I would post it here.
I need the information below, can anyone help?
Using Tribes2
1) Character max poly count
2) Weapon max poly count
3) vehicle max poly count
Using WorldCraft
1) What is the proper door size for characters to pass?
Editor
1) Did anyone ever make a converter so I can build objects using UED?
Vehicles
1) What's the size and proper way to model a vehicle so characters can fit into the vehicle?
2) Can the Torque/T2 engine show transparent glass??
Models
1) Is there a tutorial anywhere showing how to make animated models like radars, etc?
I need the information below, can anyone help?
Using Tribes2
1) Character max poly count
2) Weapon max poly count
3) vehicle max poly count
Using WorldCraft
1) What is the proper door size for characters to pass?
Editor
1) Did anyone ever make a converter so I can build objects using UED?
Vehicles
1) What's the size and proper way to model a vehicle so characters can fit into the vehicle?
2) Can the Torque/T2 engine show transparent glass??
Models
1) Is there a tutorial anywhere showing how to make animated models like radars, etc?
Associate Logan Foster
perPixel Studios
Characters
- All of your polygon count questions can be answered at www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2041
Vehicles
- Depending on what 3D application you are using to model, X many units in the application equals Y many units in Torque. So just model your shape at the correct size and voila characters fit.
- Transparency on a mesh can be applied either through an opacity map material or by controlling the visibility of the object. This information is covered in the DTS exporter documenation.
Models
- I would have to say that what you are looking at here is a simple DTS shape that you can build an export. Once again consult the DTS exporter documentation as to how to build non-character objects and export them for use in Torque.
Logan