Congrats on TGB v1.1.1 release
by Leroy Frederick · in Torque Game Builder · 08/10/2006 (5:09 am) · 12 replies
Fantastic work gg! This the smoothest transition from a new release i've had thus far (i was the one previously that had to hack the level builder scripts for changes to save :S)
Haven't tried any of the new stuff yet, but the fact it works without me making any changes (including my full screen dev resolution function :) ) is a welcomed fact and the change list looks massive!
Great work again guys, looking forward the next tge/tse release too! :)
Haven't tried any of the new stuff yet, but the fact it works without me making any changes (including my full screen dev resolution function :) ) is a welcomed fact and the change list looks massive!
Great work again guys, looking forward the next tge/tse release too! :)
#2
08/10/2006 (6:24 am)
The Windows and Linux versions show 111, but the Mac version still shows 110. Any notion on when the Mac version will be updated?
#3
Edit: This is all stuff ive been told, im not sure if any of its true, just passing it along, hopefuly it is.... ;)
08/10/2006 (6:54 am)
The Mac guy at GG is out of town, I guess when he gets back, he will get it up to date, and Noolness tells me that the Linux version compiles perfectly in Xcode...Edit: This is all stuff ive been told, im not sure if any of its true, just passing it along, hopefuly it is.... ;)
#4
Go to "My Account" at the top. Under "downloadable products you own", click on download for the TGB file. The download link given should be to version 1.1.1 :)
And congrats to the team! Great work.
08/10/2006 (7:25 am)
Quote:How do you download the update? do you have to buy it?
Go to "My Account" at the top. Under "downloadable products you own", click on download for the TGB file. The download link given should be to version 1.1.1 :)
And congrats to the team! Great work.
#5
08/10/2006 (7:34 am)
I would guess that current projects under 1.1.0 still work in the new release?
#6
08/10/2006 (8:36 am)
My ones are working fine, Kevin.
#7
08/10/2006 (8:59 am)
The animations stopped working for my t2dShape3D objects --- but otherwise things seem to work.
#8
Also is there a changelog online so I can kill more time at work today?
08/10/2006 (10:23 am)
Is there a central place where releases are announced that I'm just overlooking or is it just kinda random?Also is there a changelog online so I can kill more time at work today?
#9
08/10/2006 (10:30 am)
Update Info. If you go to the community tab up top and then click on 'What's New', you can see latest blogs, including update information :).
#10
Anyone experience the same problem? Anyone solve the problem? Let me know!
08/10/2006 (11:18 am)
Everything works for me, though I almost lost my edited mainScreenGui, luckily I had a backup, lol. There also is a problem with the images in the tile layer editor. I open up the dropdown box for the Images, and there is nothing there though the box is about 2 inches long, hmmmm. . . Anyone experience the same problem? Anyone solve the problem? Let me know!
#11
Regarding how do you know when theres a update, like Apurva said, via the 'What's new' tab, also under 'Home>Latest news' link, in the news RSS feed within the previous and current version TGB. Short from emailing everyone on every update, it's pretty much everywhere, u just need to know where to look ;)
Regarding where you download updates, that confused me a little a first (in my younger gg days), but that seems to trip up many (new/never downloaded an update) people, so perhaps that could be made clearer, i don know?
@Simon: yes, there is a chanlog www.garagegames.com/products/torque/tgb/features/111changelist
@Kevin: haven't experience this problem, but then again, i've yet to spend much time in the level builder at the mo, mostly been in the gui editor.
08/11/2006 (2:54 am)
All projects from the previous version works for me also, so hopefully your 1.1.0 project(s) shouldn't be broken by this version.Regarding how do you know when theres a update, like Apurva said, via the 'What's new' tab, also under 'Home>Latest news' link, in the news RSS feed within the previous and current version TGB. Short from emailing everyone on every update, it's pretty much everywhere, u just need to know where to look ;)
Regarding where you download updates, that confused me a little a first (in my younger gg days), but that seems to trip up many (new/never downloaded an update) people, so perhaps that could be made clearer, i don know?
@Simon: yes, there is a chanlog www.garagegames.com/products/torque/tgb/features/111changelist
@Kevin: haven't experience this problem, but then again, i've yet to spend much time in the level builder at the mo, mostly been in the gui editor.
Torque 3D Owner Daniel Balmert
Default Studio Name