Noob question - how to run water demo?
by Geoff \'Got Haggis?\' Rowland · in Torque Game Engine Advanced · 08/09/2006 (5:56 pm) · 6 replies
So I compiled TSE - no errors (yay) using visual studio 2005. I would like to try out the starter.fps demo and the terrain water demo. I fired up the torque_debug.exe and brought up the console...typed exec("path_to_water_demo/main.cs") it loads it and nothing happens.
Am I on the completely wrong track here?
Am I on the completely wrong track here?
#2
08/09/2006 (6:07 pm)
Hmm, that doesn't seem to work. If I copy TSE_DEBUG.EXE over to the terrain_water_demo directory, and click it..it just brings up a blank window. There is nothing referencing demo in the main.cs file.
#3
TSE folder
inside of that examples folder
inside of examples should be your TSE_DEBUG.EXE or TSE.EXE as well as the file main.cs
also the folder terrain_water_demo should be here
the 6th line of main.cs should read
$defaultGame = "terrain_water_demo";
If all of that is correct than there shouldn't be any problems.
If you need a couple of screenshots just ask.
08/09/2006 (6:20 pm)
Your directory tree should look something like this:TSE folder
inside of that examples folder
inside of examples should be your TSE_DEBUG.EXE or TSE.EXE as well as the file main.cs
also the folder terrain_water_demo should be here
the 6th line of main.cs should read
$defaultGame = "terrain_water_demo";
If all of that is correct than there shouldn't be any problems.
If you need a couple of screenshots just ask.
#4
08/09/2006 (6:33 pm)
EDIT: thing posted twice for some reason
#5
08/09/2006 (6:40 pm)
Ohhhhh okay, just got a bit turned around. Thanks, that solved it.
#6
Tell Kork hello for me when you see him.
08/10/2006 (8:23 am)
You also mention you are interested in the starter.fps, so I assume you've read the thread about it in this forum. You will need to download the lastest port and place its folder in the TSE directory as well (think of it as a parallel to terrain_water_demo). The posts that have occurred since July 1st discuss what needs to be changed.... a render instance manager and some materials.cs fixes.Tell Kork hello for me when you see him.
Torque Owner Chris "C2" Byars
Ion Productions