Game Development Community

Animated Particles

by Jeremiah Fulbright · in Torque Game Engine Advanced · 08/09/2006 (2:23 pm) · 0 replies

I was looking thru some of the Particle Emitter code and realized the support for animation was still there, but pretty much dead with new Rendering changes.

It seems to only use the first texture specified versus "playing" the textures based on the number of frames. I am curious if anybody has changed this to work with the original design of the particle emitter system, or if most people are waiting for it to be fixed in MS4 or pre-1.0 release.

I did some experimentation with setting it to "loop" thru the textures, but it doesn't do exactly what I needed