Game Development Community

Rotation

by Oliver · in Artist Corner · 08/07/2006 (9:38 am) · 4 replies

Hello, I have a small problem :), as the title indicates it, a problem of rotation to export.

A screen will be more speaking.


http://wwwtest.free.fr/garage/scr-rotation.jpg

image of left: show tool pro
image of right-hand side: 3dsmax 7.0

and I have to block the bounds make several tests and always nothing.

Thx.

#1
08/07/2006 (12:32 pm)
My guess is that a node or bone is being culled out that has critical rotation on it. For fun, try exporting with "collapse transforms" unchecked. If you successfully export and the character displays properly in showtoolpro, that would be the problem.

After that, find out which node it is (probably your base skeleton node) and make sure its on the AlwaysExport list of your cfg file.
#2
08/08/2006 (3:35 am)
Thank you Adam to have answered.

But I always have the same problem, I used "collapse transforms" like you advising it to me, very exports myself well.

I have to check my .cfg and to correct some lines, but without success :(

http://wwwtest.free.fr/garage/pboyDTS.cfg

no rotation is carried out on the centre of gravity of the biped.
#3
08/08/2006 (5:08 am)
Cool, apparently I have to find. (3dsmax 7.0)

so, on "sequence" in "MODIFY" limps, mitre Export Control it is necessary to notch in Force: Transform animation and here:)

Sorry is a translation of my friend google :)
#4
10/04/2006 (4:24 pm)
Was there a solution to this ?