Rotation
by Oliver · in Artist Corner · 08/07/2006 (9:38 am) · 4 replies
Hello, I have a small problem :), as the title indicates it, a problem of rotation to export.
A screen will be more speaking.
http://wwwtest.free.fr/garage/scr-rotation.jpg
image of left: show tool pro
image of right-hand side: 3dsmax 7.0
and I have to block the bounds make several tests and always nothing.
Thx.
A screen will be more speaking.
http://wwwtest.free.fr/garage/scr-rotation.jpg
image of left: show tool pro
image of right-hand side: 3dsmax 7.0
and I have to block the bounds make several tests and always nothing.
Thx.
#2
But I always have the same problem, I used "collapse transforms" like you advising it to me, very exports myself well.
I have to check my .cfg and to correct some lines, but without success :(
http://wwwtest.free.fr/garage/pboyDTS.cfg
no rotation is carried out on the centre of gravity of the biped.
08/08/2006 (3:35 am)
Thank you Adam to have answered. But I always have the same problem, I used "collapse transforms" like you advising it to me, very exports myself well.
I have to check my .cfg and to correct some lines, but without success :(
http://wwwtest.free.fr/garage/pboyDTS.cfg
no rotation is carried out on the centre of gravity of the biped.
#3
so, on "sequence" in "MODIFY" limps, mitre Export Control it is necessary to notch in Force: Transform animation and here:)
Sorry is a translation of my friend google :)
08/08/2006 (5:08 am)
Cool, apparently I have to find. (3dsmax 7.0) so, on "sequence" in "MODIFY" limps, mitre Export Control it is necessary to notch in Force: Transform animation and here:)
Sorry is a translation of my friend google :)
#4
10/04/2006 (4:24 pm)
Was there a solution to this ?
Torque 3D Owner Adam deGrandis
Adam deGrandis
After that, find out which node it is (probably your base skeleton node) and make sure its on the AlwaysExport list of your cfg file.