Game Development Community

Why is the transition between walk and strafe jerky?

by Josh Albrecht · in Artist Corner · 04/27/2002 (5:03 am) · 2 replies

With the default model, the transition from walking to strafing is nice and blended, ie, it does not "snap" from one an to the other.

Now, with my animations, it seems to snap when I change direction. How are the defualt anims set up? Are they blended? Cyclic obviously. Where does the anim start though? ie, what is the first frame?

Thanks for any help anyone. :)

#1
04/28/2002 (11:14 pm)
If I were you I would post this in the general discusion forum also, for some reason this area does not get that much attention. i saw the problem you are talking about and reexported in all kinds of different combos and nothing worked, of course i probablly missed something.
#2
04/29/2002 (12:26 am)
Hey Josh,

I had this problem too early on.

The first thing....is either the walk, strafe, or both animation a blend type? If so, take blend off. Blended animations do not transition smoothly. Originally, I had my sidestep animation as a blend, and it would "snap" to the other sequences, like walking.

Hope that helps :)


Jerane Alleyne
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Lead Artist

www.eventalpha.com