Game Development Community

Still having trouble with textures

by John Spivey · in Artist Corner · 08/06/2006 (6:45 am) · 7 replies

I am not sure if its just me or something I am doing but when I apply a texture and get it fitted to the face I select another face and the new properties do not stay on the face. The texture ends up being huge on the face and then I cannot get anything to line up or fit again. Something I am doing wrong? This has caused several crashes in the program too.

I love the little box to the side for texture alignment. If I fit a texture to face and try to use the buttons I cannot justify left or right. I know I can use translate option but I like just hitting the little buttons.

Oh yeah, quick question. When are you going to put in arches and spheres? They are still disabled. I know you are busting ass on this and was just wondering. Did not want that to come across pushy.

I am highly anticipating the "direct to .dif" update. I still have not commited to anything other than playing with basic brushes until this little feature gets put in and I can figure out how to get the textures to alllign and size and all that. Texture tools still a little bit wonky on this end.

Thanks for all the hard work. Its a thrill to get the new beta updates and play. Cant wait till I can get hardcore and really pump out some models. Just went to Ocean City Maryland for the week and saw lots of stuff I would like to try and model. Keep it up.

#1
08/06/2006 (8:49 am)
It seems that the texture fitting was working in Beta 6, but stopped working in Beta 7 as I'm having the same problem.
#2
08/07/2006 (7:14 am)
Texture Tools work great I don't like the idea that the textures don't adjust in real time. You have to go to Object Face in order to see the texture adjusting in real time but the texture plane doesn't match the size of texture that is mapped on to the brush.

Clip Tool works but unfortunately you can't texture the new faces.

On Size Bounds tool it would be nice if the textures didn't size with the brush. This way you can make a specific size brush with specific size textures and using the Size Bounds tool adjust the brush and save on work flow because you don't have to mess with the textures any more.
#3
08/08/2006 (9:28 pm)
Greetings!

For texturing I was wondering what method you are referring to as there are now two ways to adjust the absolute texture values.

Are you using and having problems with the texture tools from beta 5?
tdn.garagegames.com/wiki/Constructor/Beta5Changes#New_Texture_Tools

or is it the Face Properties from beta 6?
tdn.garagegames.com/wiki/Constructor/Beta6Changes#Object_Properties_Form.27s_Fac...

Both of these have slightly different operations. With the texture tools you'll need to make sure that you Make your changes. That could be why you're seeing the parameters revert back when switching faces. This should probably be changed to always Make on a face switch if these tools stick around.

The Face Properties adjust the texturing values in real time and any changes here are immediately made to the selected face. You may also change more than one face at a time BTW.

Perhaps we should go through each issue as they have been brought up:

John: Properties Change on Face
This sounds like you're using the texture tools, correct? In this case you'll need to freeze the changes with Make based on how the tools currently work. As for the problem with a stuck texture on a face possibly causing a crash: Have you been able to come up with a reproducible case?

John: Fit to Face and Justify
This sounds like you're going through the Face Properties, correct? If you've clicked on the Stretch to Fit button then the texture should scale as needed to cover the face's bounds. After this operation further justification shouldn't do anything as the texture should already be fully justified ie: already touches the brush's bounding borders. It would be great if you could provide the steps you are attempting as I must be misunderstanding your specific issue.

Dave: Texture Fitting
It would be great if you could outline the steps you are attempting and with which texturing method you are using. I've just tried a simple case of fitting the texture to a brush face using both methods and it appears to be working under Beta 7 so I must be missing something.

Adam: Texture Planes
The texture planes should match up with the settings in the Face Properties. Would it be possible for you to provide a CSX file with the problem brush for me to check out?

Adam: Clip Tool and Texturing
Would it be possible for you to provide the steps that are causing the texturing issue with the Clip Tool? I've just tried a simple case under Beta 7 with the Clip Tool and a cube and was able to select the new faces and adjust the texture using the Face Properties parameters and buttons. I was also able to select my two new faces and modify them both at the same time. Any addition information would be great.

Adam: Size Bounds
Being able to lock a face's texture parameters is something that is on the way but just not in yet.


Thanks guys!

- LightWave Dave
#4
08/09/2006 (7:54 am)
I had a brain fart when i was using the Texture Planes tool I was adjusting the Texture: Advanced seating's witch would make the Texture Plane become different in size of actual mapped texture. Sorry to waste your time.

I have got the Clip tool to reproduce the texturing problem. In the CSX file I have 3 separate cubs the fist one has the inside faces that you can't adjust the textures. The second is an example of what the cub should look like after I had adjusted the Vertices right before I applied the clip tool to it.. the last one was just a cub that had the clip tool applied to it at an angle witch the problem cub should look like but with the added vertices manipulation. I got the cub with the vertices manipulation to work after I closed out and saved before applying the clip tool to the brush. The only thing that I have to pick about now is that the textures mapped on the new face do not match the Texture Plane but this can be fixed with the Texture: Advanced I think.

Clip.csx file is the problem texture and Clip2.csx is the cub I got to two work.

Clip2.zip
#5
08/09/2006 (10:31 pm)
David: I posted a bug report with a description of how I made this bug occur. Here is a copy of my bug report so everyone can give it a try, see if I'm crazy or not. ;)

1.) Create a cube brush.
2.) Select all faces of this brush.
3.) Select the 'Absolute Texture' tool.
4.) Under the Object tab of this tool, select 'Stretch to Fit'.

The end result is that the texture is stretched way beyond the bounds of the all faces.

Note that this can also occur when just selecting one face and performing the above operation.
#6
08/10/2006 (5:32 pm)
1. Make cube
2. Select "face" selection tool at bottom
3. Select a face
4. Click "Modify" in tools window
5. Select "object" in properties window
6. Click "Face" in properties sub menu
7. Click "Stretch to fit" in Texture: Justify & Fit menu
8. Look for "Make" option in this menu, don't see it
9. Deselect face and texture is stretched to huge proportions.


These are the steps I am talking about.

The crashes are not reproduceable. Tried and I can't nail down any one thing.
#7
08/26/2006 (9:54 pm)
Looks like this same bug is also present in beta 9. Shapes within Constructor and the same shapes after being exported display the textures as being grossly enlarge instead of properly being 'stretched to fit'. However, I did notice that when I made a more complex object, and used this technique, SOME of the faces had the texture applied properly, but most of them did not.