New SimObjects get written to mission file
by Jari · in Torque Game Engine · 08/02/2006 (7:49 pm) · 2 replies
Hi,
I have problem when creating new simObjects in script, they are written in the mission file once you save the mission in the editor. It seems that they are automatically added to ZoneGroup and thefore saved. But how can you prevent this from happening?
I noticed zoneCleanup but even the SimObjects from client are saved because in the editor server and client is the same.
Any suggestions are welcome.
Jari.
I have problem when creating new simObjects in script, they are written in the mission file once you save the mission in the editor. It seems that they are automatically added to ZoneGroup and thefore saved. But how can you prevent this from happening?
I noticed zoneCleanup but even the SimObjects from client are saved because in the editor server and client is the same.
Any suggestions are welcome.
Jari.
Torque 3D Owner Peter Simard
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