Game Development Community

New SimObjects get written to mission file

by Jari · in Torque Game Engine · 08/02/2006 (7:49 pm) · 2 replies

Hi,
I have problem when creating new simObjects in script, they are written in the mission file once you save the mission in the editor. It seems that they are automatically added to ZoneGroup and thefore saved. But how can you prevent this from happening?
I noticed zoneCleanup but even the SimObjects from client are saved because in the editor server and client is the same.

Any suggestions are welcome.

Jari.

#1
08/02/2006 (8:09 pm)
I have seen the same issues in our build.
#2
08/04/2006 (3:56 am)
Were you able to "fix" it Peter?