Game Development Community

Building Particle Systems?

by Dusty Monk · in Torque Game Engine · 08/02/2006 (7:21 am) · 4 replies

Hey folks I was just curious what you guys are using to build particle systems? Right now I'm in the process of moving all my datablock definitions to distinct files, and I'm realizing there's a ton of parameters in the SFX files, as well as parameters for the emitters and particles themselves that I'm desparately going to need a visualizer for. I've combed the products page and the forums, but haven't seen any direct discussions about how people are building and visualizing particle systems.

Thoughts?

(my apologies if this is inappropriately posted)

D

About the author

Dusty Monk is founder and president of Windstorm Studios, an independant game studio. Formerly a sr. programmer at Ensemble Studios, Dusty has worked on AAA titles such as Age of Empires II & III, and Halo Wars.


#1
08/02/2006 (7:38 am)
Are you referring to a particle editor? If so, one does exist which enables you to adjust values in real time via GUI sliders and instantly see the results. From there you can save the settings to a script file and transfer those values wherever you need them.

i5.photobucket.com/albums/y189/fjs/screenshot_006-00001.jpg
Unfortunately in version 1.4 of Torque this editor was broken.

It's a minor fix though:

Open creator/editor/particleEditor.cs and change:
exec("common/editor/ParticleEditor.gui");
to
exec("creator/editor/ParticleEditor.gui");

Hit F5 within the world editor to open the particle editor.

- Tim
#2
08/02/2006 (3:30 pm)
Awesome yes that's exactly what I was referring to and I had no idea that existed. Thanks tons.

D.
#3
09/29/2006 (7:28 pm)
How do you get this to work? F5 in the editor is set to something else.
#4
09/29/2006 (10:12 pm)
Press F5 while in game, not in the world editor.