Problems with gui
by Rogers Vizcaino · in Torque Game Builder · 08/01/2006 (12:51 pm) · 4 replies
Allright, here's a little problem that i have
i have this function to show or hide a bitmap when my player deads
this is a gui that i've created before with a png and that shows the DEAD Image
now i call this function from my PlayerFish::dead function this way
Ok, some of my questions are:
1. I wanted to schedule the call to the function with %this.schedule(1000,muertoGui@".toggleMenu") but it doesn't work, i also tried %this.schedule(1000,"muertoGui.toggleMenu") and %this.schedule(1000,"muertoGui.toggleMenu()") but nothing seems to work.
2. Calling the function directly without schedule... muertoGui.toggleMenu() the image appears but it disappears almost instantly. i want to see the bitmap a little bit more in screen.
3. When i saved the gui i called it muertoGui.gui when i close TGB and load it again the muertoGui.gui doesn't exist. And then i have to create it again.
i have this function to show or hide a bitmap when my player deads
this is a gui that i've created before with a png and that shows the DEAD Image
//function to show Dead Bitmap
function muertoGui::toggleMenu(%this)
{
if(!%this.isAwake())
{
Canvas.pushDialog(%this);
}
else
{
Canvas.popDialog(%this);
}
}now i call this function from my PlayerFish::dead function this way
function PlayerFish::dead(%this)
{
//%this.schedule(1000,"muertoGui.toggleMenu()");
muertoGui.toggleMenu()
%this.setFlipY(true);
%this.dead = true;
%this.life=0;
}Ok, some of my questions are:
1. I wanted to schedule the call to the function with %this.schedule(1000,muertoGui@".toggleMenu") but it doesn't work, i also tried %this.schedule(1000,"muertoGui.toggleMenu") and %this.schedule(1000,"muertoGui.toggleMenu()") but nothing seems to work.
2. Calling the function directly without schedule... muertoGui.toggleMenu() the image appears but it disappears almost instantly. i want to see the bitmap a little bit more in screen.
3. When i saved the gui i called it muertoGui.gui when i close TGB and load it again the muertoGui.gui doesn't exist. And then i have to create it again.
#2
i have this in my main.cs
08/01/2006 (3:15 pm)
Thank you man, 1 and 2 solved but there's still a problem with 3function initializeProject()
{
// Load up the in game gui.
exec("~/gui/muertoGui.gui");
blah blah
}i have this in my main.cs
#3
i have this in my main.cs
08/01/2006 (3:32 pm)
Thank you man, 1 and 2 solved but there's still a problem with 3function initializeProject()
{
// Load up the in game gui.
exec("~/gui/muertoGui.gui");
blah blah
}i have this in my main.cs
#4
08/01/2006 (6:06 pm)
Are you actually saving the GUI in the editor?
Torque Owner Thomas Buscaglia
Try this:
2. It sounds like your PlayerFish::dead function is being called multiple times.
3. You have to exec your gui file in order for TGB to know about it.