Whack a Mole datablock error
by Richard Van Stone · in Torque Game Builder · 08/01/2006 (10:12 am) · 1 replies
I don't know if I've entered in something incorrectly but I'm not sure what's going on here.
I created a datablock for the moles and then went into TGB and set the datablock to the appropriate selection, then went back and imported 8 mole hills to set them as spawnpoints. I then saved my project and reloaded. When I did this the molehills were now half the size I originally set them, no longer connected to the spawnpoint datablock which was odd. In addition to that on reload the datablock does not exist anylonger. However, if I hit f5 to start the game, then stop it the datablock exists. Has anyone encountered this problem before?
Rich
I created a datablock for the moles and then went into TGB and set the datablock to the appropriate selection, then went back and imported 8 mole hills to set them as spawnpoints. I then saved my project and reloaded. When I did this the molehills were now half the size I originally set them, no longer connected to the spawnpoint datablock which was odd. In addition to that on reload the datablock does not exist anylonger. However, if I hit f5 to start the game, then stop it the datablock exists. Has anyone encountered this problem before?
Rich
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Torque 3D Owner Ken Paulson
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(Note: this is all from memory, I don't have TGB handy at the moment).
Once you do that, the datablock will be available and you won't lose your definitions any more.